Beta Grand Valley Speedway 0.37

Here's the original fictional track built for 24H racing.

  1. GageH.
    GageH.
    5/5,
    Version: 0.37
  2. Racermon
    Racermon
    5/5,
    Version: 0.28
    This is pretty good, this track is quite challenging with it's braking zones and I love it :D

    Also recorded my first full lap in the D-series
    https://youtu.be/FxppLX-Ueko
  3. HighDef
    HighDef
    5/5,
    Version: 0.28
    I played GT1 from the day it came out and love it (for what it is, I'm a sim racer with all the gear.) GV is one of my favorite tracks next to Trial Mountain. This version feels very similar to me and I am loving driving on it. Especially as the devs (Stenyak) got my wheel's (Accu-Force) FFB to work. It's great fun. I made a video for you. Great work.

    https://youtu.be/XtrJV2QR1R8
    1. Ewanc
      Author's Response
      Really glad you liked it. Thats what I do it for too.
  4. PaceCrosser
    PaceCrosser
    5/5,
    Version: 0.28
    Great job, can you do Northern Isle Speedway from Gran Turismo Sport next?
    1. Ewanc
      Author's Response
      Thanks. I appriciate requests, but PM them please. I only make the" classic" tracks, used consistently throughout time.
  5. Gage Plays
    Gage Plays
    5/5,
    Version: 0.28
    Very Nice, Yes! - Borat 2006
  6. Squared
    Squared
    5/5,
    Version: 0.28
    YES! Been looking forward to this mod! Looks fantastic, awesome job.
  7. Lernardeau
    Lernardeau
    5/5,
    Version: 0.28
    Niiiiice! and the "buged" curb are a really good reason to make realistic crash scene. :D
  8. Standard
    Standard
    5/5,
    Version: 0.27
    -finds oval track-
    Beaterhawk: Don't hurt me...
  9. Nivracer
    Nivracer
    5/5,
    Version: 0.27
    Awesome track! I played this track on GT Legends not too long ago.
  10. welshtoast
    welshtoast
    5/5,
    Version: 0.27
    Good job, map is looking good, has AI from the beginning!
    Can you maybe make an Oval Track at some time as BeamNG doesn`t have one at the moment as far as i know (except the one on gridmap)
    1. Ewanc
      Author's Response
      Hehe, I got bored right before I released this track and had the same thought. I made 2 hidden ovals outside of the tree lines. They were Easter eggs, but no one found them yet. One is a small drift oval from Skip Barber Driving Shool at Road Atlanta on the other side of the car bridge. The other is a generic 20m X 1600m high speed oval; located up the enbankment at the first intersection with GV-East.
  11. Skoops[FIN]
    Skoops[FIN]
    5/5,
    Version: 0.27
    1. Ewanc
      Author's Response
      I've been pondering what to do to fix them. I will probably "flatten" them so there are no ridges. The are based on the model used in Hirochi, but don't work right here for some reason
  12. moosekiller44
    moosekiller44
    5/5,
    Version: 0.26
    if you are having trouble with crashing on the front straight, just make sure you stay close to the wall on the left side of the straight, you can make it through without crashing. great map and very fun to drive!
  13. Eldigan
    Eldigan
    5/5,
    Version: 0.26
    Excellent, love the fact it is made without other game assests
  14. ThatCarGuyDownTheStreet
    ThatCarGuyDownTheStreet
    5/5,
    Version: 0.26
    *flashbacks* btw i love your mod thx man
  15. Chig: Baron of Beard
    Chig: Baron of Beard
    4/5,
    Version: 0.26
    I love it but you desperately need to fix the random brick wall on the start line issue. It nearly gave me a heart attack.

    Would love to see the rest of the original Gran Turismo tracks done though.
  16. corvette86_97
    corvette86_97
    4/5,
    Version: 0.26
    Grand valley? Cool but it have some problems with paths (some strange paths have a value for the IA but I can fix it) and the 3D of the trucks in the start line have a problem, so all cars crash with something in the principal straight.
    Good work, it's awesome so please fix it.
  17. Lamboguy345
    Lamboguy345
    5/5,
    Version: 0.26
    I love Gran Turismo and I play it every day, so I love seeing these awesome fictional GT racetracks in BeamNG
  18. Ian politte
    Ian politte
    4/5,
    Version: 0.26
    So, this map is fun, looks good, and has AI support. The problem is, you already know about the block near the starting line, in the pits area there is an invisible wall and in the tunnel you can drive through part of the wall. Other than that, great map!
    1. Ewanc
      Author's Response
      Thanks, I'll check the tunnel.
  19. CharredWing
    CharredWing
    5/5,
    Version: 0.26
    I am slightly disappointed. I grew up in Grand Valley, ON and this looks nothing like it. However, it is a wonderful map and you should keep doing your thing. Possibly rename this for less confusion.
    1. Ewanc
      Author's Response
      Sorry to disappoint. If I can find the location in Grand Valley ON that this track might have been modeled after I will update it to match. As far as I know, its purely fictional and Polyphony's naming is coincidental.
  20. MuddyMan
    MuddyMan
    5/5,
    Version: 0.26
    love the map just um idk if its just me but there's an invisible block in the middle of the start finish straight which means the ai just crash (you can drive around it if you judge where it is well). otherwise love ittt!
    1. Ewanc
      Author's Response
      Yep, I found the problem and it'll be easy to fix. The hot fix on the way, with some extras.
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