Gimmick Pad 0.3.4

Ignite chaos and boost performance with Gimmick Pad: the ultimate successor to Dash Plate

  1. PhateonS
    PhateonS
    5/5,
    Version: 0.3.4
    Can you add adjustable speed boost pad?
    1. ますくろ
      Author's Response
      Thanks for the suggestion! Actually, you can already adjust the speed boost power through the tuning menu (Vehicle Config > Tuning). Give it a try and customize it to your liking!
  2. jjgjggjdf
    jjgjggjdf
    5/5,
    Version: 0.3.4
    Now this is the kind of mod I was looking for for my physics-bending experiments. Combining the dash plates with very fast supercars and the radial cheat menu mod will be a delightfully deadly combination, I predict.
    1. ますくろ
      Author's Response
      Haha, that sounds like an absolutely chaotic combination! Glad to hear the mod fits your physics-bending experiments so well. Have fun pushing the cars to their absolute limits!
  3. PhateonS
    PhateonS
    4/5,
    Version: 0.3.3
    The mod is barely fixed, on instant boost pads 999km/h the wheels still break off on every car, but the 500km/h pads and below work fine
    1. ますくろ
      Author's Response
      Thanks for testing and for the feedback! I'm glad to hear the 500 km/h pads are working fine now.

      As for the 999 km/h pads, thanks for letting me know the wheels are still breaking under that extreme acceleration. I'll keep tweaking the settings to see if I can improve it further. Thanks for your help!
  4. Tahak157
    Tahak157
    5/5,
    Version: 0.3.3
    0.39 sürümü için yaptığınız güncellemeyi görünce çok mutlu oldum teşekkürler
    1. ますくろ
      Author's Response
      Çok teşekkür ederim! 0.39 güncellemesini beğendiğinize çok sevindim. İyi eğlenceler!

      (Thank you so much! I'm really glad you enjoyed the 0.39 update. Have fun!)
  5. Mi_chael
    Mi_chael
    5/5,
    Version: 0.3.2
    Hello, Mr ますくろ I hope you're doing well.

    I'm writing to let you know that your mod "dashplate" (the speed mod) is no longer working properly after the latest BeamNG Drive update (version 3.9).

    The issue is that the mod works fine under 200 mph, but once I exceed 200 mph, the car's wheels fly off completely and the car becomes undriveable. It seems like the new update broke the mod's compatibility at high speeds.

    Would you please consider updating and fixing it when you have time? I really appreciate your work and effort.❤️
    1. ますくろ
      Author's Response
      Hello! Thank you so much for the polite message and for the detailed report!

      Regarding the issue where wheels fly off at high speeds (over 200 mph), I’ve received similar reports from other users as well after the 0.39 update.

      I'm currently working on a fix and plan to tune down the sensitivity of the Dash feature in an upcoming update so the wheels can handle the high speeds better. Please stay tuned for the fix!

      Thank you so much for your support and kind words!
  6. firelover
    firelover
    5/5,
    Version: 0.3.2
    This is hat i wish long time,i looking forward for trackmania sty tracks or map with this(sorry for my bad english).
    1. ますくろ
      Author's Response
      Thank you so much for the review! Don't worry about your English at all, your message made me very happy.

      TrackMania-style tracks sound like an awesome idea for this mod! I hope you have a ton of fun pushing the limits with it. Thanks for the support!
  7. Hades1994!
    Hades1994!
    5/5,
    Version: 0.3.2
    mario kart meets beamng.drive
    1. ますくろ
      Author's Response
      That's the absolute best way to put it! Thanks so much for the awesome review, glad you're enjoying the Mario Kart vibes in BeamNG!
  8. 柳橙汁
    柳橙汁
    5/5,
    Version: 0.3.0
    Hello author, I would like to ask, in the new version of the acceleration mode, when placing it on the downhill section, the vehicle will fly up when passing over it, but in the old version, this does not happen. The old version is ground-penetrating acceleration. Am I doing something wrong in my adjustment? Or have you changed the logic?
    1. ますくろ
      Author's Response
      Thank you for the detailed report! I wasn't aware of this bug until I saw your comment, so I'm really grateful you pointed it out.

      The behavior you're describing — the vehicle flying up when the pad is placed on a downhill section — is a bug that was introduced in the new version. It's not something you're doing wrong; the acceleration logic was changed and it seems to have caused this issue. I'll look into it and fix it in the next update. Sorry for the trouble!
  9. StuffyPuppy
    StuffyPuppy
    5/5,
    Version: 0.3.0
    much fun!
    1. ますくろ
      Author's Response
      Thanks! I'm so happy to hear you're having a lot of fun with it. Enjoy the gimmick!
  10. kevin5744874
    kevin5744874
    5/5,
    Version: 0.3.0
    ingenious
    1. ますくろ
      Author's Response
      Thank you! I really appreciate the kind word. I'm glad you find the idea ingenious!
  11. NDP195
    NDP195
    5/5,
    Version: 0.2.0
    Meaning, how to fix the code so that the car can fly vertically into the sky?
    1. ますくろ
      Author's Response
      It is possible to accelerate up and down by changing the variable vec on line 49 of "vehicles\dashplate_mathkuro\lua\controller\dashplate.lua" to the Z-axis direction.
      Or, should I add a function to this mod that lets it fly vertically into the sky?
  12. Bad Bob
    Bad Bob
    5/5,
    Version: 0.2.0
    I love this mod! It's totally hilarious and I can see lots of crazy uses for it. :)
    1. ますくろ
      Author's Response
      Glad to hear you're finding the mod hilarious and crazy! That's exactly what I was going for. Thanks for the awesome review! :D
  13. Worded_Gamer
    Worded_Gamer
    5/5,
    Version: 0.2.0
    i found the end of gridmap is that good?
    1. ますくろ
      Author's Response
      I have never reached the end of the gridmap. It's great!
  14. CarBob1215
    CarBob1215
    5/5,
    Version: 0.2.0
    THE PIGEON FLYS!!
    1. ますくろ
      Author's Response
      Yes, it seems that the pigeon was literally a pigeon.
  15. NotMCRAFT
    NotMCRAFT
    5/5,
    Version: 0.2.0
    I N S T A B I L I T Y D E T E C T E D
  16. Hank_Montgomery
    Hank_Montgomery
    5/5,
    Version: 0.1.0
    Great, but the starts lagging when I spawn two or more of these. Can you fix that?
    1. ますくろ
      Author's Response
      Thank you for your review, and I apologize for the inconvenience.
      However, I tried it in my environment, and even when I spawned 10 Dash Plates, the FPS remained at an average of 40.
      (Of course, I tested it with BeamNG.drive v0.32.1)
      Could you please tell me more about the situation in which the lag occurs?
  17. Zalamandar
    Zalamandar
    5/5,
    Version: 0.1.0
    Now i can optimise EVEN MORE my pigeon crushing machine! Amazing fun mod!!
    1. ますくろ
      Author's Response
      Thank you for your review! I'm glad you enjoyed it!
  18. Idkwhatmyusernameis
    Idkwhatmyusernameis
    5/5,
    Version: 0.1.0
    Fun love this mod!
    1. ますくろ
      Author's Response
      Thank you!!
  19. aqswde40
    aqswde40
    5/5,
    Version: 0.1.0
    Amazing! It's pretty funny to see AI drive over them, and it works very well.
    Maybe you can add a version that is completely flat so I don't fly into the air when driving fast?
    1. ますくろ
      Author's Response
      Thank you for the review! Your ideas are really great!
      I will add a flat version in the next update!
  20. namsan
    namsan
    5/5,
    Version: 0.1.0
    Yeah I love launching my cars with this object, highly recommended.
    1. ますくろ
      Author's Response
      Thank you for your review! I'm glad you enjoyed it!
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