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Beta Generic City 1.11

A large city with over 250km of roads

  1. jammin2222
    Some people have reported Loading issues with the map. I don't have an answer yet, but I do know the map loads fine for me and others. Some Ryzen users have reported 20+ minute loading times, and others don't have a problem. I assume there is a problem on their end that needs fixing. The map isn't putting any errors in the log, so there is nothing to try and fix as far as I can see. Please try the usual troubleshooting tips such as clearing cache, disabling mods, checking integrity of game files. It is also possible that the download got corrupted, as some people have PM'ed me saying the download keeps failing or is very slow. (That is beyond my control)
    I will continue to look for a solution, but I have nothing else to try right now. Please note that the map is large and has lots of stuff to load. Loading times for me are less than 90 seconds, so make of that what you will.
    If you have any helpful troubleshooting suggestions feel free to comment on the Generic City thread here:
    https://www.beamng.com/threads/generic-city-discussion-and-testing.71326/

    This is my updated version of Generic City.​
    You may have played on this map in the past, or you may even have an old copy. If you do have an old version I would recommend removing it and any cached files relating to it before installing this.

    Generic City is a large city consisting of a bunch of modular sections arranged in various ways. It has plenty of ways to kill vehicles.
    There are long straights with jumps, a highway running around the city and dirt trails leading to various farms. There is a basic landing strip/airport and various areas with industrial buildings, sky scrapers and housing estates.
    There are 5 scenarios to try too.
    It's not the best looking map ever made, but it dose loosely resemble a city.
    Whats new?
    • I added roads for the AI traffic.
    • I fixed the scenarios. (I can't remember if I managed to upload the old version with scenarios)
    • I converted all materials into .dds to reduce the file size a lot.
    • I removed a heap of bloat.
    • I added a bunch of spawn locations to choose from.
    • I corrected a lot of errors
    • I properly set anything with a collision mesh to actually use it. (The things left on visible mesh are intentional)
    • Other small tweaks I can't think of at the moment.
    I hope you get some enjoyment out of this(If you manage to load it):)

    pv1.png pv2.png pv3.png pv4.png pv5.png pv6.png pv7.png pv8.png pv9.png pv10.png pv11.png pv12.png pv13.png pv14.png pv15.png pv16.png pv17.png

Recent Updates

  1. Minor bug fixes, and clean up.

Recent Reviews

  1. bngdoodaus
    bngdoodaus
    1/5,
    Version: 1.11
    Also ryzen1+ 2700x rtx 2080ti doesnt load at all stuck at forest forever, not your maps fault but a bug in the game
    installed on ssds
  2. Speedy_Alex77
    Speedy_Alex77
    2/5,
    Version: 1.11
    I was very frustrated:

    1- It took me over than 7 minutes to load the map with:
    -AMD Ryzen 5 2600X
    -GeForce GTX 1660
    So could you explain why ?

    2- There is too much buildings and towers, all are indentical
    3- A lot of parts of the road are too inclined
    4- Some buildings and houses came out of the ground like plants

    In conclusion: I like the work you did on this map, the global idea is very good but you should do a map with 4 parts:
    -a beach
    -behind the beach, a city with differents towers/buildings
    -behind the city, a part of countryside
    -and behind the countryside, a mountain

    We have these parts on your map, but they are not nicely organized.

    Conscious of the work you did on this map, I could'nt rate it with only 1 star so I give you 2 stars for the idea and the work.

    You have the quality to do a very nice city, so take care of my review and I'll be able to give you a 4 or 5 stars, because you can do it.
    1. jammin2222
      Author's Response
      Thanks for the review, This map was made 5 or 6 years ago and I had removed it from the forums after they reduced the allow file size.
      I gave up on the game after that.
      5 years pass, and since I had a bunch of free time because of the virus I logged back in to the forum and found a heap of messages asking to bring the map back.
      It was out dated, bloated and hardly worked at all, but I corrected all the errors and just about got it working again.
      I won't be changing anything as I think the next game update will be removing a world editor feature this map relies on to work.
      I would just uninstall the map and find another one to play on.
  3. Zecoolest8
    Zecoolest8
    5/5,
    Version: 1.11
    I don't know why people cant load in, it took me a while but the map is fine. also, I love this map!!!! thank you!!! :D
  4. KwendaNaure
    KwendaNaure
    3/5,
    Version: 1.11
    It would be nice some bus routes.
  5. vuurkoning1
    vuurkoning1
    5/5,
    Version: 1.11
    it got stuck on forest for ab 2 minutes but ignoring that it is a CRAZY short loading time!
  6. ilkerrbr
    ilkerrbr
    2/5,
    Version: 1.11
    map not loading
  7. Est
    Est
    5/5,
    Version: 1.11
    big map short load times
  8. Lawrence Lakat
    Lawrence Lakat
    2/5,
    Version: 1.11
    Map not loading.
    CPU: Ryzen 5 3600
    GPU: RTX 2060 MSI Gaming Z
    MB: X570 MSI Pro Carbon AC
    Game is on 7200RPM Hard Drive
  9. printsticker1906
    printsticker1906
    5/5,
    Version: 1.11
    awesome
  10. Kasey1776
    Kasey1776
    5/5,
    Version: 1.11
    My computer is going to love me! Haha! Still this is awesome
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