Already love this mod as is - I have just a suggestion: Maybe add some more life into the cockpit, a little makeover, like a temperature & fuel gauge, maybe some shift lights or something. I like to imagine this as a multi-million Dollar car, so it would be nice to have. But like I said - I already love the mod as is! :)
GD808 JAS Hypercar 1.6.6
Arcade style hypercar from the Gavril Design studio with Airbrakes
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OdrakisVersion: 1.5.9- 5/5,
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DubsGaming1234Version: 1.5.8- 4/5,
Mod is amazing, but front struts need to be manually installed every time it spawns in. Also, I would love a power steering option for better usability on a sim wheel with high torque.
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BeammyVersion: 1.5.5- 3/5,
The design is so beautiful but when I loaded it ingame there were no textures and I couldn't drive it and it had no engine noise... I tried restarting clear cache nothing worked...
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IlJackSpaccaVersion: 1.5.5- 5/5,
Bro u are the most sigma mod maker ever (With INNOC3NT JOK3R)
The mod is always good like the sound of it! -
doDeca_HedralVersion: 1.5.1- 5/5,
After the 1.5.1 update, this is a must-have. Still don't love the free-version-shaming in the vehicle selector (named 'jasfree' and shows unavailable Pro config) but honestly this is just a really good mod and I can overlook it :)
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Flyer952Version: 1.5.1- 4/5,
This is overall a rather phenomenal mod, but there's one pretty big issue, and a couple minor complaints.
Firstly, I'm not sure if it's simply just how Beam is a bit more generous with powertrain losses or not, but I managed to verify a top speed of over 370 MPH in my game. And that is where the issue lies.
Realistically? No matter what, with roughly 1400 HP or so in this turbo V16 motor with the free version I have, there's physically no way that I'll get above much more than 330 MPH if I'm exceptionally lucky, unless the drag coefficient is unrealistically low. I'd say the overall drag coefficient, or Cd-A, should be a more realistic ballpark. But for 370 MPH? No matter how low the drag is, I'll need a hell of a lot more than 1400 HP to even reach 370, let alone BREAK it.
Assuming a ballpark of Cd-A of roughly 0.29 per square metre of surface? There'd be no way I'd reach 370+ MPH unless I had at least DOUBLE the power. And even in a futuristic case like this one, where, being more generous with a Cd-A of roughly 0.235 per square metre? 1400 HP or so, I'd maybe hit 330 MPH or so, but definitely not 344 or 370. But even so? You'd still be shattering records. Additionally, the acceleration, factoring in friction, drag, etc, regardless of how minimal drag coefficient is (even if Cd-A is somehow lower than 0.20)? There is, physically speaking, absolutely no way it'll do 0-62mph in less than 1.4 seconds, nor quarter mile in just seven seconds at 299 KM/H (again, I tested this myself). Even with a REALLY low drag coefficient, you'd still need roughly double the power I got from my example in order to achieve that kind of feat (which was roughly 1300-1400 HP, by the by).
Basically? The car somewhat "cheats" physics.
Now, for the overall minor gripe? I think you forgot to change the engine in terms of what BeamNG thinks is there (the sprite clearly indicates a V16, but Beam says a 5.0 V10, which... I don't really get). Benefit of the doubt though, that is probably easy to overlook, and likely just an honest mistake. Also, am I missing something? The rims do NOT look like 16-inchers to me, unless you forgot to specify something or whatnot within Jbeam (which, again, I probably would make that mistake quite easily, so I won't really judge too harshly there).
Also, I'm willing to let the paid stuff slide because this is your first mod, and to your credit, you DID take criticism from the v1.4 and improve from there, so kudos on that front.
TL;DR: Excellent car. Flawed "execution." Somewhat "breaks" physics. But even then, the latter complaint? That might just be BeamNG having occasionally weird aero physics with mods or something. But definitely a hell of a lot of fun if you want to just screw around with a car that'll most certainly leave you permanently maimed in the real world.
Saying all of that, if a 4.5 was an option, I'd give it a 4.5, but I'll have to go with a four.
Edit: So I just noticed this is an Arcade-Style. Not sure how I missed that, but my bad. At least that DOES explain the insane speed an acceleration. That being said though, if you DO want to do a more realism-focused version with the same design and principles overall, I still believe that the notes on CdA and power requirements for such benchmarks still stand.
Nevertheless, phenomenal work. -
GoodProfileName999Version: 1.5.1- 3/5,
Since the update, it feels like the car doesn't turn and grip as well as it used to. I'm now understeering at corners I used to take easily.
The suspension is solid now, but I think the tires were downgraded.
The new engine doesn't have as much customization as the last one.
If I brake hard with Sport ESC on, it won't let me accelerate for a second or two. -
xIceCreamGod_Version: 1.5.1- 5/5,
New review after the 1.5.1 update:
Okay, now this thing is phenomenal. This is one of my favorite cars to rip around tracks.
Good work on the update, OP. You're a chad for taking in the criticisms of the initial release, and improving upon them. -
Angry_BirdVersion: 1.5.1- 5/5,
You don't see any other mods that gives you a full-on GranTurismo hypercar.
As for the people complaining about this mod "using other vehicle stuff instead of everything by scratch", it's MODDING meaning you modify the game's assets to make a new separate thing, that's the point.
Just fix up the things that people that were making LEGITIMATE criticism and you are on track becoming a solid modder. -
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delorean835Version: 1.4.1- 2/5,
Reminds me of a jank SRT Tomahawk. The deformation is rather poor compared to other free mods, and the rear suspension is way too soft. A car like thus shouldn't have such a soft suspension. Regarding the handling issues, all you need to do in order to see how bad it is (and how much the aero masks this at higher speeds) is to put on a limited slip and try to drive in a circle at low speeds, and watch how awful the suspension movement is.
Regarding gating the race version behind a paywall, it's stupid, especially when this mod isn't the same quality as legit paid mods. If it had very few noticeable flaws, and you were a reputed modder in this community, it would be fine.
I hope you actually read and respond to this, as well as fix these issues in future updates. I've noticed that you haven't responded at all to constructive criticism reviews, and only a few 5 star ones (which isn't a good sign to me).-
Author's ResponseAll of the issues reported here make up a very long To Do list. I’m working through all of them and even adding JATO and mirrors as requested. I greatly appreciate the feedback as this is my first mod and hope you will find the coming update satisfactory.
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Aki Da FloofyVersion: 1.4.1- 3/5,
Suspension is way too soft for this kind of car, feels more like a 60's to 70's American Sedan than a proper hypercar in that department.
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Nome:Version: 1.4.1- 5/5,
Well-made mod, functioning without any issues. Great work. It would be interesting to see a front-engine GT car inspired by models like the Ferrari 812 for the "Civetta" brand in the future.
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Louie's WorkshopVersion: 1.4.1- 2/5,
Really bad deformation. 8-speed DCT doesn't shift past 1st gear. It's really weird that it just uses the Scintillia engine.
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ibishucovet1987.txtVersion: 1.4.1- 5/5,
I absolutely love this thing. This should not get this many 1 to 2 stars just because they found that one issue or the fact there's a config locked behind a pay wall. It's a way of how you support the creator of this design car, and it should be that way considering how original this is.
It's cool to see a vehicle designer coming up with a BeamNG mod using one of their designs and ideas, it's awesome. It does have a few faults, yes, but that doesn't make it less enjoyable. People just don't realize this thing's design is completely original, and using some components borrowed from the other vanilla cars to finish the look... just like you'd do in real life with borrowing parts from other cars.
I love how it's extremely fast, extremely easy to turn at super high speeds and it has such powerful braking, i think even that the shaking thing it has going on helps it stop even faster, but it could be just my brain tricking or it's really doing it. Regardless, it's absolute fun of a car to drive on the track.
I was kinda shocked to discover this initially existed as a SAAB concept... and even more to see a lot more of these SAAB concept cars... and more stuff you design (i love the AiroX concept car by the way.)
As a small modder myself and reusing the similar quote given by LucasBE in his review, welcome to the community, man. We'd be glad to see more of your designs made into a mod if you plan to do it. -
zenithspeedVersion: 1.4.1- 4/5,
I think the reason why people are hating on this so much is because it is one of their first times driving and experiencing a hypercar in BeamNG.
Until this point, the only time users could have driven vehicles of this caliber in the game before are 1. some Automation mods 2. some of the more extreme Scintilla configs 3. that FFE Motorsports V10 race car on the repo, (and 4. if they dare to use those, third-party non-repo mods)
For someone who *has* used hypercars in this game before, however, I myself can confidently say that this does drive and feel like how I'd expect a vehicle like this to behave. Hell, I'd even say that it drives GOOD in spite of not having ESC! Acceleration and handling are all good
Of course, it is not flawless, and that's why I'm only giving it a 4/5 rating. Keep in mind that that I don't hate this car at all, I'm just trying to give constructive criticism and advice.
- Many have mentioned the bouncing during braking or intense driving, and while I haven't felt it that much, it should probably be addressed in some way or another if this many people are complaining about it.
- Limited customization is fine with me, I won't expect much from a first mod, but I do think the addition of slots for ESC, additional modification, and some specific components (e.g. more wing options) would be nice to have at the very least.
- The rear lights are also strange in my opinion, based on their positions the two outer lights should be combined tail- and brake lights, the small ones below them could be marker lights, the middle one as a constantly-on DRL or position marker of sorts, and the two central lights on the exposed engine piping components should naturally be brake lights only. Setting up independant foglights on the front would be nice too.
- As for it being a Scintilla meshslap, that is, to me, expected. I do dabble in third-party non-repo mods, and have a Jesko, Venom F5, Devel Sixteen, McLaren F1, alongside other fast cars, from those shady sites. And let me tell you: THEY'RE ALL SCINTILLA MESHSLAPS. Of course, for those on the safer side of BeamNG modding (which I'd say is a majority of the people who play this game with mods) this may be new to you, so that's another reason why people may be surprised and/or confused, something which can quite often lead to negative opinions.
- I cannot properly say anything about the paid version, as I don't have it, but from what I've seen the BeamNG community gets *very* sour at paid mods, though this isn't as prominent here since a free version is available.
Beyond this, I cannot say much else. In short, this mod is well-made, but is currently held back by the issues it does have. With improvements made I would very easily give it the full five stars as it definitely has the potential to be a great mod. -
xIceCreamGod_Version: 1.4.1- 3/5,
Looks phenomenal! I can't get enough of this thing's beautiful styling and functions.
It could use some serious handling adjustments, though- it bucks too hard under acceleration and understeers like nuts.
I also hope to see a custom engine model and custom exhaust sound at some point, those would be sick.
I can't wait to see this thing improve in further updates, I'm looking forward to it. Keep it up, OP, you've come out the box swinging.
(Idk what was up CY80RG's ass, though... mf thinks he's an expert in this subject)-
Author's ResponseMade some upgrades to the suspension and steering geometry with the latest release to get the handling under control. Hope it helps you get better lap times. Thanks for the review!
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denaliwyldeVersion: 1.4.1- 3/5,
It's a fun car for track and nurburgring but I would reccomend using bruckell instead because gavril is more of a commercial brand while bruckell is more of modern racing. Also maybe add some lore and I Reccomend to use a jet engine sound or add jatos would be awesome! I appreciate the design but just make it sound like a jet engine and add dual jatos
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