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Beta FR17 (2018 update) 1.2.2

Super fast, super advanced racing car

  1. Raider
    View attachment 543628 DONATE
    Hey! This car is successor FR16. It's based on real Formula 1 2017 cars. This is my best thing that i created in BeamNG. After success of FR16 I started make FR17. This car is much better in nearly every aspect than FR16.
    All cars have Electronic stability control, if you spinning all the time just turn it on(Ctrl+Q)
    -amazing screen on steering wheel
    -detailed 3D model
    -great jbeam structure
    -many skins
    -amazing aerodynamic
    -skin-able driver
    -working DRS
    -9 different tires
    -3 different tuning configurations
    screenshot_00106.png screenshot_00105.png View attachment 271408
    -many many more...

    Additional skins packs with real logos
    -All F1 2017 and 2018 skins
    screenshot_00058.png screenshot_00059.png screenshot_00062.png
    screenshot_00096.png screenshot_00091.png screenshot_00090.png
    -other real logos skins

    screenshot_00102.png screenshot_00099.png screenshot_00097.png

    just put this file into mods folder

    Thanks for the skins to:
    and for the engine sounds:
    Please not reupload!
    screenshot_00069.png screenshot_00072.png screenshot_00075.png screenshot_00081.png screenshot_00086.png screenshot_00088.png

Recent Updates

  1. 0.14 Powerglow update
  2. 0.14 fix
  3. 2018 Body

Recent Reviews

  1. sabinoplane
    Version: 1.2.2
    the car itself looks kinda cool but...
    -the driver is bugged with parts of him floating in the air
    -shouldnt having a driver be off by default since no car in beamng has one? that bothers me
    -textures are buggy in the exterior, and the interior ones either are buggy too, or just have a lot of room for improvement
    -the collission is really bad... i meant i havent seen many f1 cars crashes- (At this moment i went and watched some videos just to make sure i was right, and i must say i was wrong the collission is pretty accurate (maybe the car is slightly too durable), so forget what i said about it being bad) it still has a few bugs like parts floating/orbiting the car without anything visible connecting them
    -last update from one year ago... it looks pretty abandoned, but i checked the forum and apparently its not. I'll try it again when another update drops and see if its better
  2. Insprill
    Version: 1.2.2
    Favorite mod. Love the working DRS, the tied down wheels like on the real cars, just everything about this mod is amazing!
  3. BillyBobBang380
    Version: 1.2.2
    Alright, I love this Mod so much honestly, probably one of my favourites. now you all might be wondering why didn't I give it a full 5 stars? well, there are two reasons. first of all, when you put one of these cars into the world id say about 1 time out of 5 the left hand is glitchy and about a foot too far forward. The second is the front wing will rip off from going at its top speed for long enough even on relatively smooth race tracks like the Hirochi raceway and the race track in the newer san Fransisco map. But other than that I love it and so far my best lap time on the Hirochi raceway is 54 seconds which is crazy fast and I love it.
  4. Slahnya
    Version: 1.2.2
    Good mod, but would be perfect it the wheels could get off the car :(

    Are you planning to doing it ?
  5. Ruslan_666
    Version: 1.2.2
  6. fluffy12345
    Version: 1.2.2
    awesome i love it
  7. TheMetaVirus
    Version: 1.2.2
    This may be one of the best mods BeamNG has to offer.

    But I see one problem: one of the hands are glitched out.
  8. Blu3FoxPl4yz
    Version: 1.2.2
    this mod is perfect. I love Formula Racing because its like going really fast and Formula cars has a lot of down force. BUT NOW, in beamNG.Drive I can finally experience one. I would rate it 6 if I could.
  9. Blindleader44
    Version: 1.2.2
    This mod is pure quality. I love it!
  10. NeoSlx
    Version: 1.2.2
    PLease fix the slidey'ness of the vehicle when off the starting line, changing the ESC barely works at all. Maybe less torque at start?
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