The "explosion" stage used particle #31 ("BNGP_31") for flames. It seems that BNGP_31 is absent in the latest version (0.30.5.0), so I switched "explosion" to use the same flame as "fire", which is BNGP_29.
The particle emission rate is now regulated to produce consistent fire across normal time and slow-motion. The previous version would continue to produce fire particles at a real-time rate even when slow-motion was activated.
A special electrics signal was added to allow better remote activation via script. An example script that produces a ring of fire is included. To spawn a ring of fire, go to the Jungle Rock Island airstrip, then call the script from the debug window. Be...
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