This is a Christmas gift to you, the community, please enjoy it.
It't a quick mod. Textures and mesh are meh. Suggestions for improvement will be ignored. No need for reviews either .
The year is 1990, the Sports Prototype class is gaining popularity all over the world. Big manufacturers are battling each other and smaller teams run by privateers and tuning companies. Featherfoot Engineering B.V. is looking to enter this class but the costs of developing an engine are too high. The project is put on hold.
After a year, the Ibishu ProCar series comes to an end and Ibishu wishes to sell the cars and their parts. Featherfoot Engineering decides to buy a couple of cars to use their drivetrain in a prototype racecar.
This led to the development of the Featherfoot Engineering Motorsports V10-35SP racecar in 1993. It was presented to the public as the FFE-Motorsports V10-35SP in 1994. Powered by the Ibishu/Civetta V10, the car was able to reach speeds of almost 400kmh.
The car proved to be succesful because of the low weight and drivability.
After 2 seasons, the rules of the class changed and the cars were retired.
Car number 12 is on display at the Featherfoot Engineering headquarters. Car number 13 was sold to an unknown buyer. The fate of the third car is unknown. Legends say it was modified by FFE-Motorsports for a very well known person.
This mod adds the following things to your game:
All skins(apart from one) are colorable
- The FFE-Motorsports V10-35SP racecar. It has a few configs. The power to weight ratio is almost 1:1(depending on fuel load) and it is fast. It's not very detailed and does some odd things when crashed or driving above 350kmh but that is because this was a "quick" mod.
- Wheels used by the racecar. Made by @D-Troxx for the ProCar, I updated them and gave it nicer tires for this car.
- A track in the trackbuilder mode, enable the lightbar functions of the cars to get some fancy effects.
- THE TRANSPORTER HAS BEEN REMOVED AFTER GETTING OUTDATED IN 0.21. IT WILL NOT BE FIXED BECAUSE OF ALL THE COMPLAINTS.
The dash shows the following things:
Please don't use my code, models, textures etc for other things without permission.
Youtubers: You can review this mod or use it in timetrials, but for all other purposes, ask me for permission, I will file a copyright claim against you otherwise. (I will say yes 99% of the time if you ask me)
If you like it, please consider to donate:
FFE-Motorsports V10-35SP 1.06
A super fast Christmas present
The mod is good, but when I realized that the transporter was removed, I was upset, I downloaded the old version where it is, and it works and does not break, you can only push the platform in and out, and so it works, fix its functions and add it to the new version of the mod.
Although im not an amazing driver, i agree with a lot of these reviews. the physics and aerodynamics are amazing, however the car is very fragile and unstable. It understeers in slow corners, as well as oversteering at the exits and in fast corners. This car has a lot of potential, and I encourage you to keep improving it. But great job on everything else. :)
The idea is preety cool, the car is also very fast, that is a plus for me.
The controls are fine, a bit hard to control in the first 100 mp/h but after that it drives pretty smooth, altough the car car is gonna airborn when I turn to much at 200 mp/h, but that is not really a complain.
altough I don't like the mesh, the car is extremely fragile, it already loses 2 or 3 wheels when I hit a wall with 90 mp/h. plus the car doesnt have a proper bottomplate what I think is pretty unfortunate.
Time for a longer review.
This car gives the impression of what it is. Made in a very short time as a bonus.
I am on a Logitech G29.
Looks and sound: 7/10
Positives: A lot of it is modeled, and a lot of it is off of the procar which is a good quality mod. The push rod suspension is animated, and its strongest part in this sector is that it lights up. The mesh is custom and not bought off the internet, so at least a 5/10. The sound is a 10/10. Sounds amazing.
Negative: As you said in the description, the mesh is meh, same with the textures. It really gives the impression of made in 24 hours. A lot of it is bland and meh. It isn't even smoothed. The textures are just 1 color.
Positives: Fast, it has downforce which you feel and see, and is quite an animal to try to tame. It being hard to drive gives it personality, and makes it feel like you are working to actually drive something that is real and alive.
Negatives: As said above, it is an animal that is hard to tame. It is very hard to feel when the rear end is starting to get unsettled. It is impossible to save when it starts to go sideways too. Trailbraking is impossible, turning without accelerating is impossible too. It understeers incredibly bad unless you are on the throttle, which 90% of the time will result in a spin. It understeers when you are not on the throttle, and oversteers when you are on it. Coming out of a slow corner is very hard as if you just slightly break the rear wheels free, it is impossible to hold. The balance is all over the place too. I struggle to drive it flat out around a large banked oval. The ffb is also far too strong and shakes crazy often.
Positives: Custom jbeam, at least 5/10. Parts break off too.
Negatives: the tubular chassis doesn't bend at all. The beams break, same with the meshes, instead of bending. Nothing in the car bends. If you try to rip off the clips, it will break a node off, and you will have to break every node off manually. The suspension breaks after any tiny shunt, and doesn't bend at all. It doesn't spread out energy at all, as when you hit something, the wheel on the other side will break off. Its made of about 5 parts excluding wheels.
Positives: The aerodynamic model is extremely accurate. If you bend the rear wing so part of it is angled, you feel the rear end trying to move sideways. If you tap a wall and pop the front into the air, it will stay there and try to backflip. If you slide backwards at high speed, you will get a blowover. I don't think I've seen any car, modded or vanilla, in this game that does that. The car also lights up and glows when you use the lightbar binding.
Negative: There is very little configurability, and in the tuning section everything is in different units. Range vs height, newtons vs percent. The car also doesn't come aligned, and the car's low beams are useless.
Added up, this is a 7/10. I will round that to 4/5 stars. Of course making a high performance vehicle like this takes more work than many other types of vehicles, but there are ways it could've been better. Of course it is supposed to be a quickly done mini bonus present for the community and I will thank you for that. Most people probably wouldn't make a bonus mod for the community. As advice for next times, I would suggest to try and take parts from vanilla cars. They are already done high quality, and probably would be compatible with what you make.
Jared Gavin Besanceney
I really like this mod, the car at least. The transporter's lift does not work very well, as it likes to break the truck, and it doesn't blend, you cannot get it to where a vehicle is able to enter. Other than that, I like it, it makes sense and is very original. I like to mess with the car on tracks, it is fun.