This update was done a while ago, but quickly turned into writing two testing frameworks and writing tests due to the complexity of the system (and my lack of confidence in me breaking anything in the future). I'm not anywhere close to writing automated tests for the whole mod, but there is a decent skeleton that at least means I'm semi-confident I haven't broken anything with these changes
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This contains a variety of bug fixes and improvements (too many to list here). Suffice to say, performance should be better across the board, various things with projectiles have been fixed, particularly around timeouts (if you were using any explosives with projectiles and they weren't finishing up, you should no longer see this issue).
This mod isn't dead by any means (I realise the last update was nearly a year ago) and one day it'll come out of the beta stage! There's plenty of things I want to add before considering it a "full" release, it's just a matter of having the time to do so (and balancing that with other existing/new mods being worked on)
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The BeamNG Team wishes everyone Happy Holidays!BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays!
There will be no mod support or mod approvals from 19th of December until 5th of January. Please expect delays during this period.
We hope you enjoy the holidays too, see you in 2026!
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Beta ExplosionsNG 1.1.9
Destroy vehicles with explosives, temporal entities, a collapsing star and more! Includes chaos mode
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