Beta ETK800 Hybrid 8.0.1

Full hybrid versions of the ETK800 hatchback car

  1. Fix for 0.24

    This update fixes an issue related to the 0.24 game update, which changed the way custom gauges worked in vehicles, thus breaking the existing custom hybrid gauges.

    The custom gauge functionality is restored in this mod update.
  2. Big update - 0.23 fixes and lots of improvements!

    • Updated to Arcanox Core 5.0 (see the changelog for Arcanox Core for more details on everything this includes).
    • Car now spawns powered off; press V to turn it on (there is a slider on the "Tuning" window to change this so the car starts powered on; you can save over the default configurations if you don't like this change).
    • Jazzed up the car's dashboard; now it's even fancier than before. All...
  3. Fixes for 0.21

    • Increase required Arcanox Core version to incorporate fixes for 0.21 update and for AWD bug
    • Fix drivetrain configuration issue for ETK vehicles causing hybrid system to not be connected to the wheels at all after 0.21 update
    • Improve throttle responsiveness and efficiency of engine on ETK hybrid configurations
  4. Update to use Arcanox Core

    This update requires the Arcanox Core mod in order to work now! All of the hybrid system code has been moved into that mod, and this mod no longer includes it. The mod should function essentially identically to before as long as the Core mod is installed.

    If you had the "Hybrid UI Apps" mod installed previously, simply ensure that it updates to the latest version. That mod was renamed to "Arcanox Core", and the...
  5. Minor fixes, and preparation for next major release

    This update fixes a couple torque allocation issues which will be most noticeable on the sport and race configurations, as well as a couple AWD-related fixes. There will also be an update notice when the car spawns reminding everybody that a new core/common mod will be required for the next update to function. I'm moving the Lua code for the hybrid system to its own mod that this mod, the hybrid Citybus mod, and any future hybrid mods can all share without each mod needing to...
  6. Major Rewrite!

    This update includes a complete rewrite of the hybrid system! (Okay, some of the code is just moved around, but still)

    I took the time to properly organize a lot of code that was sort of tossed together in my initial versions of the hybrid system, and made it much easier to maintain and read. I also spent a lot of time researching hybrid gearboxes and doing a ton of algebra to perfect the equations and simulation logic the mod uses to simulate a hybrid powertrain, and the...
  7. Tweaks and bug fixes

    • Tweaked performance parameters to make all configurations of the ETK a little smoother and more efficient
    • Fixed the regenerative/friction brake blending system so it's more accurate and doesn't cause "NaN' on the "Pedals and Axes" app anymore
  8. Better Efficiency!

    This is another pretty major update. I have studied the efficiency of the system a lot since 4.0, and have managed to greatly improve the fuel efficiency of both the etk800 and the citybus. Many thanks to @default0.0player for their help with engine efficiency curves and tips on how I could improve usage of the engine! In addition to that:

    • Vehicle can now be turned off and on just like the non-hybrid cars in the game. The engine won't start at...
  9. Better and Smoother Power Management

    This is a fairly major update. I rewrote a huge part of the eCVT and Hybrid Controller code to support a different gearing configuration such as in the newer Prius drivetrains as well as other recent eCVT hybrids (Pacifica Hybrid, etc). While doing this, I revamped a good bit of the logic to manage power availability and passive battery charging to maximize both efficiency as well as performance under high-demand situations.

    The system now tries to get the battery to 50% (by default). This...
  10. More major improvements!

    - Fixes for compatibility with BeamNG 0.16
    - Brake lights now turn on in "L" if regeneratively braking hard enough (even with foot off brake pedal)
    - New "torque demand" logic which results in much smoother transitions between EV/engine modes. Throttle pedal maps to "torque on wheels" and everything else is determined from there.
    - More consistent engine startup behavior (smoother/quicker)
    - Battery is used more efficiently and charges at more predictable times (e.g. foot off throttle at...
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