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Beta ETK800 Hybrid 5.1

Full hybrid versions of the ETK800 hatchback car

  1. Tweaks and bug fixes

    • Tweaked performance parameters to make all configurations of the ETK a little smoother and more efficient
    • Fixed the regenerative/friction brake blending system so it's more accurate and doesn't cause "NaN' on the "Pedals and Axes" app anymore
  2. Better Efficiency!

    This is another pretty major update. I have studied the efficiency of the system a lot since 4.0, and have managed to greatly improve the fuel efficiency of both the etk800 and the citybus. Many thanks to @default0.0player for their help with engine efficiency curves and tips on how I could improve usage of the engine! In addition to that:

    • Vehicle can now be turned off and on just like the non-hybrid cars in the game. The engine won't start at...
  3. Better and Smoother Power Management

    This is a fairly major update. I rewrote a huge part of the eCVT and Hybrid Controller code to support a different gearing configuration such as in the newer Prius drivetrains as well as other recent eCVT hybrids (Pacifica Hybrid, etc). While doing this, I revamped a good bit of the logic to manage power availability and passive battery charging to maximize both efficiency as well as performance under high-demand situations.

    The system now tries to get the battery to 50% (by default). This...
  4. More major improvements!

    - Fixes for compatibility with BeamNG 0.16
    - Brake lights now turn on in "L" if regeneratively braking hard enough (even with foot off brake pedal)
    - New "torque demand" logic which results in much smoother transitions between EV/engine modes. Throttle pedal maps to "torque on wheels" and everything else is determined from there.
    - More consistent engine startup behavior (smoother/quicker)
    - Battery is used more efficiently and charges at more predictable times (e.g. foot off throttle at...
  5. Re-upload correct file

    Somehow the 2.0 file got released as the 2.1 update causing conflicts with the Citybus Hybrid mod. This is the correct 2.1 file.
  6. Vastly improved eCVT transmission

    After studying planetary gearboxes and the transmission of a particular well-known real-life hybrid vehicle a bit more, I was able to analyze several issues that people were finding with the new eCVT transmission and I've now fixed them in this update. The transmission is now even smoother and does not produce "magic power" at high speeds.

    The battery state management is better as well, meaning more of the "working range" of the battery can be used and the hybrid system will pull more power...
  7. New Custom Gearbox!

    This is a fairly major update. I've completely rewritten the eCVT gearbox so that it is no longer a modified version of the BeamNG CVT, but rather a completely unique simulation of a real planetary "Power Split Device" as is found in Toyota and Ford's hybrid vehicles!

    The gearbox now simulates two separate electric motors using simplified (but still fairly realistic) electric motor torque equations, as well as simulating a planetary gearbox with the...
  8. Fix for BeamNG Halloween Update

    This update mainly fixes compatibility with the BeamNG Halloween update, which changed a significant portion of the shiftLogic modules. Some minor improvements to they hybrid system are also included.
  9. Harder, better, faster, stronger!

    I've made lots of improvements to the handling and performance of the hybrid system and fixed several bugs/nuances found by community members. This update to the ETK800 is accompanied by the same updates to the Citybus Hybrid!

    Bugs fixed:
    - Now works properly with cruise control app
    - Vehicles with things such as daytime running lights (anything dependent on electrics.values.running) now work correctly even when the engine is off.
    - Driving in reverse now drains...
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