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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
  1. Fixed terrain issue

    Occam's Razer
    Fixed the terrain not showing up, and updated the preview image.
  2. Fixed RHD ETK Garda, More Detailed Buildings

    Occam's Razer
    Hi, all! This small patch fixes the right-hand-drive ETK 800, which formerly just sorta exploded on spawn. Also, the normal LHD gauge needles won't poke through the dash, so that's a plus. The map this time around isn't any bigger than in previous updates, but I've added some extra detail on several facades around the city.

    I've also had to remove a few older scenarios, as they no longer work. But there's a new police chase scenario to play!
  3. O'Connell Bridge, Streetlights, Beer Keg, Traffic Tool Support

    Occam's Razer


    This humble update adds more map (over 60% more), a new scenario, the first proper high-detail asset, and support for Gull's fabulous Traffic Tool....
  4. More Map, Riverfront, Scenarios

    Occam's Razer
    Hey, guys. This small update adds in a few extra blocks and streets, a proper riverfront, fixes the night lighting, and adds a few scenarios and a bus mini-route to the map.

    I'm also in the process of replacing most of the static mesh roads with landscape, so if Dame Street looks different that might be why.
  5. Post Release Patch

    Occam's Razer
    This is just a small patch I'm releasing until I have the time to make a meaningful, content-rich update.
    • Fixed the missing section of driveway on Cope Street
    • Added decals
    I'm also rolling back the version numbers for now, as I want the version number to better reflect the map's progress.
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