Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

DSX - DualSense Adaptive Triggers v1.2.0

Adaptive triggers for PS5 controllers

Tags:
  1. LIRDCE
    LIRDCE
    3/5,
    Version: v1.2.0
    I love it when it works :=
    This is amazing you develope alone this mod, i think it is need to be implemented in the game and but i think it need more money and time to polish it and keep it uptodate to the latest DSX version, or make Beam support DualSense nativ because i have soooo many bug with this mod. If i reinstall all my windows fresh start fresh beamng and dsx it is working for some time but every time it is stop working after few weeks, idk why i dont install anything else what can disturb it but first i lose adaptive triggers and now i lose audio haptics. Idk what i do wrong but i try to reinstall beam, dsx and the mod too, but if once it stops working it is not working anymore in this windows install :/ idk what i can do with that. Please help me or speak with the devs to implements to the game, i only buy a DualSense controller because i see this mod, and when it is working i love playing beam with it but yeah , every time i have issues. I think peoples would give you money if you keep investing more time to this mod.
    Thanks for working on this because it is amazing, but yeah need some works.
    Thanks you!
  2. Wujek_Foliarz
    Wujek_Foliarz
    5/5,
    Version: v1.2.0
    Yo I like your mod very much
    Could you also add my free DSX alternative to description?
    https://github.com/WujekFoliarz/DualSenseY-v2

    Not only it supports all trigger effect 1:1 it also can do haptic feedback from waveform files.
  3. scj643
    scj643
    5/5,
    Version: v1.2.0
    I just made a fork of the Linux support. It's here at https://github.com/scj643/pydualsensex and supports RGB and player LED. Also if you force steam input the DS5 will work perfectly under Linux.
    1. CBeTHaX
      Author's Response
      Thanks, added.
  4. Kirillaz
    Kirillaz
    5/5,
    Version: v1.2.0
    Very useful mod. Hope to see improvements in the future
  5. Tripled Sevens
    Tripled Sevens
    5/5,
    Version: v1.2.0
    I love this mod, really helps me modulating my throttle and brakes especially in older, non ABS cars! Looking forward for more improvements!
  6. gavinamomo
    gavinamomo
    5/5,
    Version: v1.2.0
    Great addition! I love making BeamNG feel more like a complete, and a console game, this just makes it even better, quick little suggestion, maybe add light indicators? Using the upper lights, they can a dim white for the headlights, a bright white for highbeams, and they could flash orange left or right depending on which signal is on. Just a little idea, but either way, I love it.
  7. jdm123
    jdm123
    5/5,
    Version: v1.2.0
    It works great, do you consider to simulate gear change (something like in Cyberpunk 2077 dualsense mod)?
    1. CBeTHaX
      Author's Response
      Might add some more effects in the future, but it'll probably be after I find the time to make some UI widgets for it so you can choose presets/configs, because if I add too many of them at once, at some point your controller will just be vibrating and blinking like a christmas tree all the time and reducing the desired 'feedback' effect as you'll have a hard time discerning which effect is which.
  8. vr-bobbington
    vr-bobbington
    4/5,
    Version: v1.0.0
    Doing all this in GE lua means there is a one frame delay added on top of all the delay DSX has. It's not exactly optimal when giving force feedback to a controller. I recommend you move all the logic to VE lua and use the existing protocols implementation there, which is meant for this stuff.
    1. CBeTHaX
      Author's Response
      I haven't noticed a delay, but since this approach was just a leftover of trying to figure out how to inject lua code, I've moved it to VE lua (in 1.1.0)
  9. k6ur6shh2
    k6ur6shh2
    5/5,
    Version: v1.0.0
    it looks like an amazing mod , but is there any support for DS4windows and my DualShock4? if possible do that please :)
    1. CBeTHaX
      Author's Response
      DualShock4 doesn't have adaptive triggers unfortunately.
  10. Musicman27
    Musicman27
    5/5,
    Version: v1.0.0
    Very cool mod that frankly should be in vanilla Beam.NG. Can we get it for XBOX controllers?
    1. CBeTHaX
      Author's Response
      The DSX app only works with DualSense as far as I know. But the bigger issue is I don't have an Xbox controller so I can't test or implement such a mod.
  11. ASOwnerYT
    ASOwnerYT
    5/5,
    Version: v0.0.3
    very nice mod, could use more work but so far it's good

    I made a python script to make it work on linux if anyone wants to check that out, I would appreciate any feedback: https://github.com/ASOwnerYT/pydualsensex
    1. CBeTHaX
      Author's Response
      Thank you! I've updated the mod description to include your repo as a linux alternative.
  12. Big Trevah
    Big Trevah
    3/5,
    Version: v0.0.3
    The braking pushback with ABS is way too janky but otherwise this is a great mod, thank you !!
  13. LoganDark
    LoganDark
    2/5,
    Version: v0.0.3
    The brake pulsing is too annoying. It doesn't actually sync with ABS, it just changes the entire profile to pulse annoyingly if ABS is currently triggering. There's no feedback other than "is ABS on or not". Also, doesn't work properly with braking in reverse (the left trigger pulses even though the right trigger is the one actually braking)
    1. CBeTHaX
      Author's Response
      That's actually how the game reports the ABS, there is no way to figure out the level after which the pedal should be vibrating, it just literally goes into a 'ABS is on or off'. I may be able to write some custom logic, but DualSense's API is also a limiting factor as it doesn't provide pulsing while controlling strength/depth.
      The swapping on auto-reverse is a known issue, but I usually drive with a manual gear changes so the right is always throttle, and left always brake.
  14. DannyVain
    DannyVain
    4/5,
    Version: v0.0.3
    As a few already pointed out, Throttle is too stiff, You should defo check out the DualSense DSX Mod for Assetto Corsa for reference, that feels exactly how it should work, you can sense when the wheel grip loosens on the road etc...
    Looking forward to future updates!
  15. f1shK258
    f1shK258
    5/5,
    Version: v0.0.3
    looking forward to get haptic feedback and traction change via r2
  16. Fennex
    Fennex
    5/5,
    Version: v0.0.3
    Definetly space for improvement but its amazing finally seeing mods like this!! I'd say the throttle needs to be weakened by quite a big margin since it feels the same as the brake... love the ABS bit
  17. XspunturboX
    XspunturboX
    5/5,
    Version: v0.0.3
    Works great so far. as of right now id just say the throttle is too stiff and the brake should be stiffer when engine is off and a little softer when on if possible. Maybe have it a setting when the widget is implemented. would also be cool to have the lights react to the car. lights on the side of the touch pad react to rev limit with customizable colors maybe. player leds could work with the signals then mic led could come on with headlights and change brightness.
    1. CBeTHaX
      Author's Response
      Thank you for the feedback, I'll note your suggestions down!
  18. LiVeR_RT
    LiVeR_RT
    5/5,
    Version: v0.0.3
    Great! Please do it for XBOX
  19. Reilos
    Reilos
    5/5,
    Version: v0.0.3
    This mod has a special place in my heart. Thank you for this its adding a great realism with dualsense. Awesome work.
  20. TehBest
    TehBest
    5/5,
    Version: v0.0.3
    I made a forum account just to say I really like this. The ABS effect should be a bit smoother but the mod works. If directional vibration can be made to work that would be incredible
    1. CBeTHaX
      Author's Response
      Yes, I wanted to add heptic feedback too for when you crash, slide, etc. but currently it's unsupported by DSX. There is v3 in the works, so we'll see if we'll have it then. As for the ABS and other effects, I'm planning to add a widget (ui app) to allow you to fine-tune the parameters, but I'll see when I can get to it, since my schedule is quite busy.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice