Beta DRIVER (1999) - Take a Ride 2.1

Transform any freeroam map into 70s car chase glory

  1. Fixes and adjustments

    DNCSY94
    Police cars
    • All the police cars (patrol, interceptor and detective) now run period F78-15 bias-ply tyres, with more grip than the stock tyre so they stop spinning their wheels and sliding out.
    • A cop whose driveshaft breaks is out of the chase at once, instead of sitting there revving.
    • Police brake harder when they are over a corner's speed
    • Adjusted how the police route planner sees traffic
    HUD
    • The HUD apps run smoother at low frame rates: the radar moves...
  2. Overhaul Overhaul

    DNCSY94
    - Map scan: the first start on each map scans it, with a loading bar.
    - Police route planning: cops plan routes round obstacles, keep clear of walls and take a racing line. They also drive straight at you up close and back out when stuck.
    - Pursuit:
    - Ramming now scales with felony level.
    - Cops head you off at junctions and block the road from level 2.
    - After losing sight of you, they still know where you are for 10–35 s, depending on level.
    - Aggression is higher, police cars have...
  3. v1.1 Hotfixes

    DNCSY94
    Fixes
    - Drivetrain buttons next to the radar
    - Roadblocks start at felony level 3
    - Traffic stopping in the road in the Simplified performance mode.
    - The simplified police interceptor also spawned with light damage, which the traffic AI read as a crash. It now spawns undamaged
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