Beta DRIVER (1999) - Take a Ride 2.1

Transform any freeroam map into 70s car chase glory

  1. DNCSY94


    Imagine the Police in BeamNG were as Pig Headed, as Ruthless and as Persistant as the Cops from DRIVER!

    Well now they are!

    Load any Freeroam map and 'Take a Ride'. Traffic switches to 1970s cars and cops start patrolling.

    ucw_07_police_at_junction.jpg

    Features:
    • Felony system
    • Six felony levels.
    • Performance modes:

      Set from the radial menu (Traffic → Performance mode).

    • Off: full fat stock beamng 70s cars.

    • Lite:
      - simplified traffic
      - stock police stripped of small extras, so they handle exactly as stock
      - simplified roadblock cars

    • Simplified:
      - simplified traffic and police
      - built like BeamNG's own simplified traffic: about 1,000–1,200 beams instead of about 5,000
      - about 2× fps than Off in a maxed chase
    ucw_08_wrecked_patrol_car.jpg

    HUD

    - DAMAGE and FELONY bars
    - Radar:
    - heading-up, showing roads, cops, their vision cones and a destination
    - looks further ahead and zooms out as you speed up
    - looks behind when you reverse
    - 1970s strip speedometer with a rev strip, gear indicator, warning lamps and a drum odometer.

    V1.0: the free-roam pursuit mode.
    V1.1: - Drivetrain buttons next to the radar
    - Roadblocks start at felony level 3
    - Traffic stopping in the road in the Simplified performance mode.
    - The simplified police interceptor also spawned with light damage, which the traffic AI read as a crash. It now spawns undamaged
    V2.0 -Redid the cop route planner mechanics
    -Whole map scanned on loading
    -3 cops spawn felony level 1-3
    -Less felony needed to increase levels.
    V2.1 -All the police cars have more grip
    -A cop whose driveshaft breaks is wrecked
    -Police brake harder when they are over a corner's speed
    -Adjusted how the police route planner sees traffic
    -The HUD apps run smoother at low frame rates: the radar moves smoothly between updates, and the HUD redraws only what changed.
    -Take a Ride puts its Driver HUD layout up once, doesnt make it the default permenantly

    Images

    1. ucw_06_country_road.jpg

Recent Updates

  1. Fixes and adjustments
  2. Overhaul Overhaul
  3. v1.1 Hotfixes

Recent Reviews

  1. BrandonK-TN
    BrandonK-TN
    5/5,
    Version: 2.0
    I really love this mod. But the one problem I'm having is that it forces the Driver HUD for this mod to always be active, overriding all other layouts no matter what I'm doing. I can't use any other layout. Even though I can switch to another layout from the HUD menu, it automatically goes back to the Driver HUD every time the HUD is reloaded (after opening the radial menu, for example) even with Take A Ride turned off. I can't use any other layout unless I constantly reselect it from the HUD menu over and over again and it's very annoying. Can you please fix that?
    1. DNCSY94
      Author's Response
      Ok, I will put this in the next update
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