Alpha DARS 2.2

Third person, First person, locomotion, parkour

  1. BadmanTru 2
    DARS
    The full-body driver for BeamNG.drive
    by BadmanTru / Harvey Birdman

    Developed with use of ai for lua functions

    Forum version is latest update will update repo version tonight!

    ​

    DARS fits itself to every car on its own. There are no calibration sliders to fight with and no per-car setup to do before you can drive.

    In the car
    • Fits itself to every car. The first time you drive a car, he measures its own steering wheel, gear knob, handbrake handle, pedals and seat, then fits himself to them: hips on the cushion, back along the seat back. If he has to stretch for the wheel or the pedals, the seat slides forward with him in it.
    • Real steering. Hand-over-hand at low speed, smooth inputs at speed. On buses and semis he steers with the palm on top for slow tight turns, and rests a hand on the gear lever at speed.
    • Shifting. His hand goes to the car's own gear knob and moves it through the gate. He gets his hand ready as the revs climb, so the shift is already on its way. Column shifters, paddles, gear buttons and two-stick truck gearboxes all work.
    • Handbrake. Lever, pull handle, dash knob or foot pedal, each worked the way it's built. On a lever his palm sits on the handle and rides it up.
    • Feet. On the actual pedal pads: gas, brake, heel-toe, and the clutch or a footrest depending on the gearbox.
    • Cabin controls. Hover over the ignition, lights, wipers, turn signals, horn or any button or switch, and his hand goes to it. Click, and he works it the way it's used.
    • Body motion. He leans in corners and under braking, bounces over bumps and floats over jumps. Wear your seat belt.
    • Crashes. He's thrown around the cabin, his feet come off the pedals, and then he gets back on the wheel.
    • The full-body driver camera. See through his eyes, with his arms, legs and body below you, its own field of view, and a camera that leans with him.
    • Quads and other handlebar vehicles. Hands on the grips and a hand on the range lever.

    Pose studio
    Want him exactly your way in a car? The pose studio walks you through every position: seat, hands on the wheel, each pedal, the gear knob, the handbrake at rest and pulled.
    • Click a joint and drag it, or click where it should go and he goes there.
    • Nudge it into place in 1 mm or 5 mm steps.
    • A live readout shows how far a hand or foot is from what it's holding.
    • Hand poses: fist, open, point and more. Every finger can be curled on its own.
    • Saved per car.

    Every other driver too
    • Every AI and traffic car gets a driver who steers and shifts like yours, with or without a helmet, in clothes colours you choose or random ones.
    • Bump into them and they react: hands up, a shake of the head, the horn, a rude gesture. Turn on road rage and they'll chase you down and push.

    On foot
    Step out of the car and you're the same character.
    • Walk, jog, run and sprint, in first or third person.
    • Climb, vault, hang from ledges, shimmy along them and jump down.
    • Crouch, slide and dive. Swim in deep water.
    • An emote wheel.
    • A pistol, with aiming down the sights and reloads.
    • Health, with optional health bars.
    • Get knocked over and he becomes a physics body with muscles and reactions. He catches his fall, rolls, protects his head, lies hurt and limps afterwards. Every reaction can be switched on or
    1. Open the DARS in mod menu

    Key bindings
    Options > Controls, then search for "DARS". You'll find pose mode, crash recovery, the gesture at the car in front, the walking camera, crouch / slide, the emote wheel, and the pistol controls.

    Feedback
    DARS is tested on every stock car, but there are a lot of cars out there. If a hand or foot is off somewhere, the pose studio can fix it in that car in a few clicks. Post the car and a screenshot here so I can improve the automatic fit for everyone.

    Images

    1. DARS_logo_leap_96_1.png

Recent Reviews

  1. mrwallace888
    mrwallace888
    4/5,
    Version: 2.2
    This is super neat. Only problem is I can't find any way to have default settings (i.e. global camera position offset and FOV slider) as I seem to have to redo that all per-car.

    Also, I use the improved manual shiftlogic mod which makes the transmissions revmatch when upshifting, and due to the longer shift times the player's hand moves to shift, but then returns to the wheel mid-shift and then back to the shifter again.
    1. BadmanTru 2
      Author's Response
      i'll fix the global camera position offset and fov slider.

      im not sure on the manual shiftlogic mod though. I'll have to download it and test it
  2. Slim Henry
    Slim Henry
    5/5,
    Version: 2.2
    For an alpha, this is crazy good. I implemented it in my BeamMP server and its hilarious. The fun we already had with this is worth 5 stars all day. Very exited for updates!
  3. hamster081
    hamster081
    5/5,
    Version: 1
    peak mod animation is spot on
  4. SpeedyStuff
    SpeedyStuff
    5/5,
    Version: 1
    Peak mod! Great to see it finally on the repo after a while on the Discord and Forums.
  5. hulaczekg
    hulaczekg
    4/5,
    Version: 1
    I really do think that this mod is really good but other reviews have a point. This kind of has a lot of bugs and if it's going to be fixed I think it's going to be a perfect mod
    1. BadmanTru 2
      Author's Response
      Alot of the stuff mentioned is fixed already, keep
      Eye on update soon.

      Yall got older version than forum
      Version due to repo taking awhile for approval
  6. Georgia Dawg
    Georgia Dawg
    4/5,
    Version: 1
    With all the great modders we have, BeamNG will make GTA6 irrelevant before it even comes out. Good work, this looks awesome. Can't wait for even more refinement to the mod!
    1. BadmanTru 2
      Author's Response
      Thanks dog, ive already got a update coming that addresses alot of the currenr issues! Keep eye out for that!
  7. punishedmann
    punishedmann
    4/5,
    Version: 1
    Genuinely impressed on how you're able to pull this off, even if it's using the help of our robot friend I don't particularly mind so long as it's not used in arts and whatnot. It kinda runs poorly, though I assume I have to trim down my mods and cache, it's actually pretty great and pretty funny to use, but again my only gripe is I think it needs more optimization and a way to disable the gun, just in case (idk if it makes it more taxing to run tho)

    Again, I'm genuinely all for this kind of immersion mod and all, goodshit btw, keep up the good work.
    1. BadmanTru 2
      Author's Response
      Hey thanks dawg, the forum version is the latest updated version. Repo approval takes alot of time!

      I am always working toward performance! I have been focusing more on trimming down or minimizing casts and detection methods.


      I will take note of a option to disable gun function by next update!

      I also will make sure cameras arent forced to their perspective during entering and exiting transitions.

      All the animations, characters, are all human made.

      The only ai is in lua functions, but i myself have debugged and performance checked it myself hundreds of hours.

      I will continue to move forward with the idea of better performance! I appreciate the review!
  8. Icendox
    Icendox
    3/5,
    Version: 1
    why do you clarify it's made trough ai in the discord server but not on the repo?
    1. BadmanTru 2
      Author's Response
      Great review, i love it.

      I genuinely forgot and will update when I get home.
  9. わらこんぶ
    わらこんぶ
    3/5,
    Version: 1
    The concept is great, but there are way too many bugs. First of all, the player’s shadow doesn’t show up. Also, when riding in a car, the player’s head often ends up facing in a strange direction. Furthermore, every time you get into a car, the camera switches to the driver’s-seat perspective. And while driving, the player is affected by motion blur, which looks very unnatural. There’s also lag when changing the camera perspective. I suspect this mod was likely created using AI. I’m all for using AI, but the problem is that it was finalized without human refinement. As it stands, the use of AI has resulted in numerous unexplained bugs. However, since these are issues that can only be resolved through manual fixes, I think it would be beneficial to learn more about this process. While this mod is highly polished, it also has many unstable aspects, so I recommend testing it thoroughly before use.
    1. BadmanTru 2
      Author's Response
      First of all, its highly debugged by own hands.

      I havent figured out a way to deal with motion blur

      It states it in alpha

      Camera changes to fpv when entering is setup that way.

      Ive got over 300 hours in testing and debugging. I suspect you have a large quantity of mods and thats where alot of the issues you have is coming from
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