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Beta Crash Junctions 0.53

Destruction-Oriented Map and Scenarios.

  1. Occam's Razer

    This is a basic VR-styled city sporting a scenario series that hearkens back to the traffic-destroying antics of nostalgic driving games of old. Map is included, no need for a separate download.


    • Twenty-four scenarios, boasting tons of destruction and high-impact thrills.
    • Three special event types, mixing up the formula and adding a little more challenge.
    • One custom, purpose-built vehicle that I'll let you discover on your own.

    New in this version is a good chunk more map, including a parking complex and the starts of the skyway. Also added are eight new scenarios, fresh with some surprises. Lastly, a campaign is now available, courtesy of @Nadeox1

    Fixed in this version is the formerly stationary T-Series in Plowed Meadows. Vehicle timings have also been tweaked due to changes brought about in the driveline code change.



    The map itself is not really meant as a driving experience. It includes various dead-ends, and the AI paths are designed for traffic, not chase, flee, or random AI.

    Currently, there are performance-related issues while using precipitation, and as such, rain has been disabled. Do not re-enable precipitation.

    Performance, and mileage in turn, will vary. So long as you have four decently powerful cores, you should be fine. The most vehicle-heavy scenario makes use of slow motion right out the gate to reduce the performance overhead. Bear in mind that some of the automatic slo-mo scenarios can be adjusted on the user's end. Just follow the instructions below:

    Navigate to Documents>BeamNG.Drive. Create a plain text file called "ORCJ.txt" This file should only contain a single number, representative of what you want the slomo to default to. Put 1 to leave it at the defaults, a lower number to reduce the slomo and a number larger than 1 to increase it.

    Note that no scenarios prior to this update that use instant slow-motion, save for Rush Hour, have support for this feature.

    The scenarios aren't meant to be particularly challenging. The inconsistency of the way damage is measured means the total could be much higher or lower even for the same crash. I also want to encourage experimentation, and some of the more fun ways to complete a challenge aren't particularly effective.

    Lastly, If you like what you see and would like to make scenarios in this map, go right ahead. That's right: no need to ask for my permission. To my mind, the more crash scenarios, the better.

    Oh, and lastly: have fun.

    I mean it.
    Fera, Eldigan, ARY5588 and 32 others like this.

Recent Reviews

  1. Eldigan
    Version: 0.53
    One of the best mod packs ever, loved it
  2. Corbinew
    Version: 0.53
  3. Jazonday
    Version: 0.53
    I would love to play your mod because there is a lot of video on it and I want to download it. Unfortunately, I have a hard time downloading it if you can help me because I am not very seasoned. Thank you in advance .
  4. CyanideBox
    Version: 0.53
    Holy. Hell. Takes inspiration from one of my favorite games, and makes it better! I especially loved the story elements added! I really hope you add a second one to this because I cannot describe how much I love this.
  5. Stance02
    Version: 0.53
    Best mod ever
  6. supra4life
    Version: 0.53
    I physically cannot describe how amazing these scenarios are! I have seen these before, I just never looked at them. THIS IS WHAT I HAVE ALWAYS WANTED! BRING THEM BACK! MAKE MORE!! PLSSSSSSSS
  7. BNG-FUN
    Version: 0.52
    This was a lot of fun and, yes, reminded me a lot of the classic Burnout games just with much much better crash physics. I finally got around to doing a full play-through and have posted the video here if you're interested: https://www.youtube.com/watch?v=f1sRFLWImuM
  8. Coach_Cooz
    Version: 0.52
    If you're looking for destruction this mod will do it.
  9. lumbud84
    Version: 0.52
    PLEASE don't let this die! You have made an AMAZING set of scenarios that perfectly display the physics of Beam.NG. I love these scenarios please make more!!!
  10. 0rangeGhost
    Version: 0.52
    awesome, it reminded me crash challenges of burnout. but i suggest to make slowmo at the beggining of scenario with big amount of cars. it tok me several tries before i could start 15th scenario
    1. Occam's Razer
      Author's Response
      There is some slight slo-mo applied to many of the scenarios for performance reasons. If you want to customize the slo-mo without having to change any code, just put a file under Documents>BeamNG.drive called "ORCJ.txt" and type, say, "1.7" into it, then save. The higher the number, the greater the slow motion.