Experimental Crash FX Camera 1.3.1

Adds visuals to the player camera for crashing affected by G's and Speed

  1. Cpt.Razor
    A simple (ha) generated mod that provides the player camera with radial blur effects for crashing that scales in intensity based on the G's during the crash as well as the speed. The mod has 4 ranges of impact intensity and the animations I made consist of about 55 frames for the darkening effect. Inspired somewhat by racing games from around 2010

    For the 3-10G Impact range (light) the screen will have a subtle but visible radial blur effect that darkens the screen lowering your visibility slightly and has a duration of about 1.5s before your vision clears.
    upload_2026-8-8_12-55-44.png upload_2026-8-8_12-55-59.png

    Showcase video here:


    For the 10-15G impact range (medium) the screen will have a more intense radial blur effect that lasts for 1.7 seconds before your vision clears up again.
    upload_2026-8-8_12-59-27.png

    For the 15-25G impact range (moderate) the screen will almost fully darken upon and last for 2.2 seconds before fully clearing.
    upload_2026-8-8_12-57-24.png

    For the 30G+ impacts (severe) the screen will instantly go 90% black with just barely some visibility to see the crash continue and the player will not be able to control the vehicle for the duration of the blackout which lasts about 10 seconds.
    upload_2026-8-8_13-0-57.png

    The screen effects can overlap each other during rollovers and tumbles so you can have a variety of on screen effects but they aren't instant, they have set delay limits for now and the mod has a UI app under the general selection with a few options to choose from
    upload_2026-8-8_13-1-51.png

    You can enable or disable the mod functions if you want and there is also a option to enable or disable driver stun which works for the 10-15G impacts and 15-25G impacts, With this option enabled it aims to act like the driver was unsettled during the impact and will last for a second for 10-15G and 2 seconds for 15-25G before unlocking player vehicle controls.

    There may be a few left out bugs like impact sensitivity testing, I feel its good enough on the baseline for now but we'll see.

    Base code is 100% chatgpt's doing and I sat through many prompts and testing to get it working to a good state (it was not pretty from the start) The one thing that needed modification from me was the frames I provided to be used since it would not get them how I wanted. But honestly it works pretty well for a visuals mod I think anyway

Recent Reviews

  1. Scorpious Morpheus
    Scorpious Morpheus
    5/5,
    Version: 1.1
    Awesome addition. Now the only thing left I can think of is a toggle for just driver cam but not sure if it will work while it's being used switching between cams but just a thought. Awesome work
  2. Scorpious Morpheus
    Scorpious Morpheus
    3/5,
    Version: 1.0
    Love this idea. If you can get like an eye opening blinking effect after blackout, that would be dope
    1. Cpt.Razor
      Author's Response
      Thanks for the review I'll look into doing that
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