Working SRS system for the Bruckell Bastion, Hirochi Sunburst, ETK 800-series and the Ibishu Pessima, driven by a real crash-detection ECU.
What is it?
CoreSRS adds soft-body airbags that fire only when they should. Instead of deploying on any hit, the mod uses an electronic control unit that reads sensors in the car body. Real crashes deploy the bags. Bumps, kerbs and light contact do not.
FEATURES:
Supported vehicles
- Crash detection from body sensors. Separate logic for frontal and side impacts.
- Safing check.A bag fires only when an outer sensor and the central sensor agree.
- Smart priority. A strong side hit blocks the front bags, and a strong frontal hit overrides a side block.
- Passenger bag logic. The passenger bag fires only when the impact reaches the passenger side.
- Side curtain airbags on the Bastion. Only the struck side deploys.
- Animated inflation and deflation.The bags settle differently every time.
- Tearing covers. The steering wheel and dashboard covers tear open on deployment.Warning lamp. It lights for a few seconds when you turn the ignition on and stays lit after a deployment.
Bruckell Bastion: driver, passenger, side curtains, seat-mounted airbags, warning lamp
Ibishu Pessima: driver, passenger, warning lamp
Hirochi Sunburst: driver, passenger, seat-mounted airbags, warning lamp
ETK-800 Series: driver, passenger, side curtains, seat-mounted airbags, warning lamp
More vehicles will be added as the mod grows. Stay tuned for updates!
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Installation
Put CoreSRS.zip into your mods folder, or extract it to mods/unpacked/CoreSRS/. The airbags are installed by default.
Notes
The ignition must be on for the system to work.
Not compatible with older standalone airbag mods for the same vehicles. Remove or disable them first.
he mod ships its own copies of the steering wheel parts for both cars, so other mods that replace those parts may conflict with it.
This is a beta. If you find a bug, please post your beamng.log and a short description of what you did.
Credits:
Author: CoreWorks. Steering wheel parts and the Bastion dashboard screen are based on the original BeamNG.drive files by BeamNG GmbH.
Terms of use
Re-uploads are welcome. Please credit CoreWorks clearly in your description and link to this page. Don't present the mod as your own work and don't remove the author name from the files. Selling the mod, or including it in any paid content or paid packs, is prohibited.
Beta CoreSRS 1.5
Airbag system for BeamNG.drive
Recent Updates
Recent Reviews
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SubaruPenguinVersion: 1.3- 5/5,
Awesome Idea and great execution!! Along with the other issues before, if you accelerate with the wheel turned all the way to the left/right, the side airbags still go off from just the turn
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joemamaaVersion: 1.1- 5/5,
This is a super cool mod, my only real complaints are that the airbag doesn't interact with the dummy, and it would be cool if you made this compatible with the AgentY and crash hard dummy mods :p. (also the passenger airbag has a weird shape lol)
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Author's ResponseHey, thanks for the review!
Adding mesh collision between the airbags and dummies can severely destabilize the physics mesh. Creating a truly stable implementation without physics glitches or physics spikes takes a lot of time, which I unfortunately don't have right now.
However, dummy support is definitely on my radar, and I'll most likely look into implementing it in future updates!
As for the passenger airbag shape - thanks for pointing that out, I'll keep refining the models and mesh deformation moving forward. Cheers!
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NameWXVersion: 1.1- 4/5,
hey, im giving this a 4 stars, its a very good mod, but a problem i encountered (with the bastion, not sure about the pessima) but i boost the car (radial menu) to 110 mph, and i slam the brakes or swerve, the side curtain airbags pop, with no collision, and its kinda annoying, so please, just fix this issue, otherwise its a 5 star mod! and also, when i slam into another car, front left or right), the curtain airbags dont pop, but they are supposed to so fix that aswell please. and also, when im going high speed and go into the grass, all airbags pop, (idk if this is a issue for anybody else) and sometimes when i slam into another car, truck, pole, etc. (side impact directly on the door), the curtain airbags dont pop at all, or they deploy on the wrong side of the car. and if im going high speed and i select boost backwards, (via radial menu), the front airbags pop, but either way, this is currently the best airbag mod on the repo, better than the destructive gamers mod (no hate), so good job man!, keep goin!
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Author's ResponseHey! Thanks for the great review and the kind words.
Just a quick heads-up: since version 1.2 was already pending moderation by the time you posted this feedback, I couldn't include fixes for these specific bugs in it. However, I’ve taken a good look at your report, and I will include patches for all of these issues (the phantom curtain deployments under heavy braking/boosting, grass high-speed triggers, and side-impact/wrong-side deployment logic) in the upcoming v1.3 update!
Thanks again for helping track down these bugs. Stay tuned!
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わらこんぶVersion: 1.1- 5/5,
This is the best airbag mod ever! I hope they add support for other cars, too.
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CrashingjohnnyVersion: 1.1- 5/5,
Its a pretty good Airbag. Love it.. do you plan to add more vehicles to the mod
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Author's ResponseHello! Thanks for downloading the mod and for the great feedback. Yes, I'm planning to add support for two more vehicles in the next update!
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Denar1619Version: 1.1- 5/5,
This might be best released airbag mod ever,only thing i didnt like was airbag's deflation but the mod is still good keep this up :)
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Speedy_Alex77Version: 1.1- 4/5,
4 stars because I dont want to make your mod underrated, but there is a lot of ways to improve it. I noticed that airbags mods are popping from everywhere nowadays, created with AI-assistance, so I'm gonna give you some tips to make it better.
First, thank you for making it free. As I said for another new airbags mod, giving a donation-link for players thant would like to support you is OK, but the mod posted here must stay free, so thanks for that.
Now, the content about your mod :
- you added curtain airbags in the Bastion, but you forgot tu add side-chest airbags for front seats. As I said in another review, you will never see a recent car with curtain airbags, but no chest airbags. You can add them on cars that were designed with curtain airbags, and also add them on older cars built between the end of the 1990s and 2010. Doing this could make your mod more complete and realistic.
- I noticed that front airbags were not popping on the same time during different type of crashes, for example : I hitted a pole while driving very slowly, the crash zone was the front-left angle and only my driver airbag came out. I did the same with passenger side, and the passenger airbag came off, but not the driver-one. I dont know if it's a bug or just an oversight in the code, but front airbags must pop on the same time, whatever the crash zone in the front of the car.
- the deflation speed of the bags is way to high. An airbag can take a minute to deflate completely without being pressed by the hands of a car occupant.
- you added some numbers and words on the airbags. I really like this attention to details, but you wrote on the passenger airbag "do not use rear-facing child seat in front". I don't think drivers expect their airbag to come off to learn that they should not put a rear-facing child seat in front of it :') ... I mean, writting it was a good detail, but add it somewhere else, like on a sunvisor.
I think I said all. I hope I was helpful. Thanks for considering our reviews, I hope to see more in the next update !
Cheers-
Author's ResponseThanks a ton for the detailed review and the 4 stars! Really appreciate the feedback, man!
Regarding new airbag types: yeah, I’m planning to add more in future updates! It just takes a bunch of time to set up, and honestly, my schedule has been super chaotic lately.
About the bags popping separately: if you hit something strictly on the driver’s side, only the driver airbag (plus side ones, if installed) is actually SUPPOSED to trigger. However, if you're getting a scenario where ONLY the passenger airbag deploys while you hit the driver's side - yeah, that’s definitely a bug. If I can recreate that bug on my end, I’ll try to fix it.
And for the deflation speed - i’ll definitely tweak that in the next update.
Thanks again for helping me make this mod better.
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idk_2401Version: 1.1- 5/5,
Looks cool, i hope it's not ai. Also when i tried crushing cars with hirochi excavator airbags didn't pop out (idk if it should be like this or not). And I want to suggest adding passenger airbag switch if possible
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Author's ResponseThanks for the review and testing!
About the excavator: the crash sensors are currently calibrated around real-world g-forces and deceleration thresholds, just like an actual ECU in real life. Because of this, static crushing or pressing on a stationary car won't trigger the airbags since there's no sudden impact pulse.
As for the passenger airbag cut-off switch - that's a great idea! I'll keep it in mind, and it will most likely feature in future updates.

