Please see the Patreon link below to help support this project. This is a community supported project. https://www.patreon.com/user?u=12840784
Includes forklift mod support and proper height loading docks for trucks.
A lot of the shots below are in-dev shots I took while editing the map (or immediately after an editing session), and may show incomplete sections which are now completed about as often as they show current states of the map, a bit hit or miss.
Of-course, as you near the bottom, those are older pictures. However, many pictures (further down) of older completed areas are obviously still applicable here, as this map is HUGE and will take a long time to finish.
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THESE SHOTS ARE MEDIUM DETAIL TEXTURES, my 8gb GPU is a few years old and won't even run my own map on HIGH DETAIL textures for screenshots. Please help support the map
I just randomly dragged recent pictures into this, so pardon if they don't all work. Look at my recent posts in the discussion thread for more.
THIS MAP MAY TAKE 5 MINUTES OR MORE ON FIRST LOAD ON OLDER SYSTEMS, please be patient.
It took me about a solid 3 minutes (give or take 20 seconds) to load in on the first try, and around a minute or so subsequent times on a 3000-series (ZEN 2) Ryzen computer with a decent NVME SSD.
If it fails to load after 10~12 minutes, please private message me, OR message me on the discussion thread, with your system configuration.
IF YOU GET 0xFFFFFFFF ERROR, BUY MORE RAM OR CLOSE OTHER APPLICATIONS WHICH MAY BE RUNNING ON YOUR PC.
System Requirements:
MESH details can usually be maxed regardless of all but lowest detail, the map actually looks BAD if you leave this below MAX.
An analog joystick or steering wheel is recommended for the best BeamNG Drive experience.
Driving alone on LOW detail:
1~2gb* GPU, generally whatever will run BeamNG, use LOWEST if it's too slow.
8GB of system RAM (? let me know if 8gb still works ?)
Intel 2xxx or Ryzen CPU at 2.2ghz or better
AMD FX or non-Ryzen APU, or Core 2 series not officially supported, may not work or may be too slow
15GB free disk space
*OEM systems using integrated GPU can often increase memory settings for the video card in BIOS options, use care and don't mess with other things, I'm not liable. Some Ryzen APU can go up to 2gb VRAM.
Driving alone on medium texture details:
3~6GB GPU Radeon RX 460/470, Nvidia 970/1060 or better, the more VRAM on GPU the better!
8~16GB of 1600mhz system RAM
Intel 2xxx or Ryzen CPU at 3ghz or better.
RYZEN APU should be OK to run low/medium, make sure your BIOS is set to 2gb reserved for Video RAM.
15GB free disk space
Driving with a half-dozen vehicles on medium details:
4 or 6GB GPU, same as above or slightly better
16~24GB of 2400mhz system RAM, use more w/ AI
Intel 4xxx i7 or 8xxx i5, or Ryzen 1600 at 3.5ghz or better.
15GB free disk space
Driving with 12~16 vehicles on high details while maintaining 30~40fps minimums or better:
12gb RADEON RX 6700 or 12gb 3060/3080 or better.
HIGH TEXTURE ON 8GB/10GPU = PROBLEMS/STUTTER!
USE MEDIUM OR BUY 12~16GB GPU!
24GB ~ 32GB of 3000mhz (CL-15) system RAM
15GB free disk space (3.x GB download + 11gb extracted)
Ryzen 3700x / 5800x, or intel 9900k/10700k at 4ghz or better. Tests on X3D Ryzen chips have shown great FPS.
Ryzen 3900x, xt, 3950x, 5900x, 5950x @ 4ghz or intel 10900k @ 5ghz will allow you to run a few extra vehicles in addition, fast system memory helps a bit here on Ryzen systems especially. Dual-rank memory on Ryzen 5xxx helps a notable bit in addition to fast memory itself. Most 16gb DDR4 sticks are dual rank if interested.
Going higher on CPU than 3900x/5900x is not recommended as you end up hitting a wall with the DirectX 11 single-threaded draw calls. HEDT systems not recommended but may bring additional FPS gains in the 'minimum fps' department. 1st and 2nd generation Threadripper not recommended for BeamNG use due to NUMA (memory access) latency. 3rd gen is OK but VERY expensive.
I mean it, if you don't meet system requirements, you won't have a fun time. That said I've had people run it on low/lowest on 12 year old computers (1st gen i7 900 series) with enough RAM and a Radeon 5750 1gb video card.
WE NEED CURRENT VIDEO! VIDEO PREVIEW OUT OF DATE!
Would love to have some current video reviews, so if you make one, please reply to the discussion thread and I will post it in the resource page here. Enjoy the map, and know that it's supported via the Patreon members. Doing this costs me money on a fixed income, any extra beyond covering software costs goes to pay for professional textures and assets. Sometimes free open-source stuff doesn't cut it, especially if you need support or have questions - though I use open-source programs and software where possible.
NO pirated software was used. NONE. ZIP. ZERO. NADA.
NO assets from commercial games (except this one) were used.
Please do not blatantly copy stuff out of the /commercial/ folder inside this map's data structure. Things within this folder are purchased for this map, and hence could result in a DMCA take-down if you re-upload a map that has those resources in it. This is a small part of the map so it doesn't make a really big deal, but just wanted to get that out of the way. Please speak with me before using those resources so I can get you some replacement textures if you need to use models that use them.
You can be a Patreon here at this link, and get updates which come once or sometimes twice a month, and get more of a voice in how the map is made. https://www.patreon.com/user?u=12840784
Being a Patreon is not required, but is appreciated.
This map also contains a complete 900-piece Modular Road Kit (the MRK) complete with everything you need to build your own city and everything you see in this one. Those roads aren't all one piece like West Coast, they're all modular. So have a look around, see what you like, pop open the forest brush and have a go at it. Most of it is categorized, and any updated pieces in the future will be drop-in-replacements requiring little to no additional work (beyond file copying) by the mapper.
Everything is in the shapes/MRK folder inside the map except the subway stations which are under shapes/buildings/metrocity folder with the building structures. All pieces in this map may be used by others with credit AND a link-back to this resource - this was a big part of this map's purpose.
Thank-you.
P.S. I am slowly building a credit list for user submitted buildings, which so far includes:
Brother Dave - Rural Hotel - not yet used in the map
Fufsgfen - Tall bank tower - not yet used in the map
Ghost - size-spec for large variety of flood control canal, no models used, textures may be imported at a later date, will update if necessary
MitchB25 (if I remember correctly) - benches, a few odds and ends signs from Expressway (Australia) map (older map).
BeamNG - awesome base game from which many textures and a few models here and there are drawn from, though much of the buildings and homes are my own creation, except a lone abandoned service station, the new ECA service stations, and the ECA concept area on the far side of the lake (this will be torn down and re-made but the car-stunt area and school will stay).
If I've forgotten someone, and I just may have, please send me a private message, explaining what asset was donated, even if it wasn't used yet or otherwise 'you can't find it in the map', I might just not have gotten to it yet.
To those who submitted homes, and the homes aren't in yet, be aware that is top-priority now that the map is out. Please be patient, you'll receive a free private update when it's in!
AGAIN, IF YOU HAVE SO-CAL INTERSTATE MAP, AND THIS ONE, YOU *WILL* HAVE PROBLEMS, please delete so_cal_interstate zip from your PC before running this or they WILL conflict.
If you are a popular Youtube personality and review maps, PLEASE DO, and I can add it to the resource page!
Technical issues, loading errors, glitchy badness, or asset rights questions?
If you have an issue, or other technical error, or feel the need to complain, please contact me in the discussion forum tab above this listing first, so I can give you some trouble-shooting options. Please also have your BeamNG log handy which is located in documents/beamng.drive folder, and post it. Please also try loading the game with ONLY this mod.
Fine print:
NO assets in this map were ported, copied, or otherwise used from other commercial intellectual property (except where assets may have been purchased from appropriate legal asset retailers), games, past or present other than BeamNG Drive itself. Likenesses to business may be coincidental but are within the realm of free speech and artistic freedoms of the United States constitution.
That being said if you still have an issue with myself or my map, legal or not, feel generally offended or find something in the map is too offensive, please contact me in private so we can resolve this properly in a timely manner. Please allow 72+ hours for a reply.
Thank-you for trying Los Injurus City mod, and please support the project if you enjoy it IF possible (if not, I totally understand, I've been there) as I'm physically disabled on a FIXED INCOME, which stinks.
PC components wear out / blow up & GOOD software costs a lot.
If you can spare a copy of Substance Painter via Steam DO get into contact with me, as I'm looking to purchase it eventually.
SOME OF THESE TEXTURES ARE LICENSED TO ME/ COPYRIGHTED BY OTHER ENTITIES, PLEASE MESSAGE ME AND LET ME KNOW IF YOU INTEND TO USE SOME, SO YOU DO NOT GET A DMCA TAKE-DOWN, BAN-HAMMERED ETC. JUST LET ME KNOW, I WILL STEER YOU IN RIGHT DIRECTION.
Copyrights on various assets DO override EULA copyright section of this website/forum, and shall take precedence in all courts of law.
The MRK (modular road and infrastructure kit) is free like beer though, have at it; but only use what you need and do not include surplus variations in your map or it will bloat map size.
A large part of making this map was to develop the MRK into something functional and versatile that everyone can quickly and easily add to their map and use. Seriously, just plunk pieces down and shift-drag to clone more. Angle them with holding ALT plus rotating to keep fixed angles. Use CTRL plus rotating to do fine rotations to get things lined up nicely. It's very easy, so easy, that The Bob could do it - so YOU can too - no excuses now not to make your own map that's not a shoe-box panorama.
Models comprising the MRK kit can easily be opened to see what MATERIAL names are being called for by the objects for the game to render them with via materials JSON entries (texture indices) map-to variable. Ask on the forums for editing help if you need more help. Future updates to the MRK usually always come with the map and often are drop-in replacements (though you must often clear cache first!).
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta (City of) Los Injurus 2023-12-20
Los Injurus 2023, now featuring 11-foot-8 bridge!