Beta (City of) Los Injurus 08_10_2019

Bob finally made a city...Click ME Click ME!

  1. bob.blunderton
    First, a big thanks to the Patreon supporters, for the last year I could not have done it without you! Commercial software is expensive. See the Patreon link at the bottom if you'd like to help support the continued development of this map.
    Supporters get updates every 2~3 weeks VS the public update here getting updated every 3~4 months. Consider joining us today!

    City with the following roads:
    50 unique miles of highway
    75 miles of surface road
    15 miles of dirt trail
    150+ miles of AI paths and that's being conservative.
    Several miles of subway, YES, SUB WAY. Some train tracks, too - WiP
    Figures are approximate and generally low-balled to be on the safe side.
    Video review(s):

    Video above by Neilogical in English.

    Video above by GermanCommentGamer in German language - Danke!

    Videos added in, in the order I find them. Thank-you for the video review(s). As this map is very large, it may be difficult if not impossible for reviewers to show the entire map, please keep that in mind.

    This is a real city. A Bob Blunderton sized map that everyone should be able to run provided they have 6~8GB of system memory (RAM)
    On LOWEST setting, various integrated graphic solutions, laptops, or even a lowly 6570 1GB DDR3 equipped card can run this in a playable fashion, even if the host processor is a first-generation (900 series not 9000 series) i7 950 on an OEM HP computer with stock 1333mhz RAM.
    If you can run West Coast, you can generally run this map.
    WARNING: HIGH texture detail REQUIRES 6~8GB of VIDEO RAM (memory that's part of your graphics card, not system memory). If you don't know how much you have, try low, then medium.
    That being said, even an RX 470 8gb or RX 480 8gb will be able to run this with reflections ON, with good frames per second.

    This map features modeling tactics that reduce draw calls, take advantage of batching, and don't go crazy on the triangle count so your PC can concentrate on what matters - traffic - and yes this map supports it.

    Enough of that though. Now for the features!
    Above mentioned roads - roads everywhere - if you recognize this map it's built off the old deprecated So-Cal Interstate (warning, it will conflict with that map, that resource is being removed), so all the old roads you loved are still there or are vastly improved upon with city built there.
    There is one MASSIVE civilian airport (needs it's two longer runways but has two medium length ones), with 145 gates and hundreds upon hundreds of parking spots. Feature 5 concourses and one large main terminal with bi-level arrivals and departure.

    It's near the four-way flyover called 'the Stack', which is a feature in and of itself.

    Features some partially double-decker highway as you descend/ascend the mountain to/from the industrial area.

    Brain-bending interchanges galore - and some normal ones, too.

    SUBWAYS! YES! With stations you can drive right into/out of, too!

    A remote air-strip on the opposite side of the map as the airport (this will eventually be an Air Force base), so you have a destination when flying.

    It's got it's own dirt track in a looping fashion, you'll find that not too far from the city, but you have to find it!

    It's got an ABANDONED MALL YOU CAN DRIVE IN! Because why not?
    Two levels of retail history to crash about inside of and around.

    A facsimile of the abandoned Packard plant is also present near the abandoned mall.

    The Frank Douglas towers from Chicago (IIRC), before they were abandoned, are also featured here.

    A full arrangement of stores to serve only the best!

    Realistic low-poly homes (mostly) optimized for FPS:

    Tall apartment towers and condos!

    ...and so much more! Come see it today!

    This map is a continual work-in-progress. Features subject to change without notice. Map is funded by many kind folks on Patreon, link below:
    Please help this map project cover software costs associated with commercial modeling and graphic software (to say the least), and help with replacing my dying RX 480 8gb video card, which works but has to be down-clocked to be stable. I am disabled and on a fixed income, so even a dollar a month is great, it helps me cover software costs, asset purchases, and stave off hardware failure. It does not go to needless upgrades or 'I want' things.

    This map also contains a complete 900-piece Modular Road Kit (the MRK) complete with everything you need to build your own city and everything you see in this one. Those roads aren't all one piece like West Coast, they're all modular. So have a look around, see what you like, pop open the forest brush and have a go at it. Most of it is categorized, and any updated pieces in the future will be drop-in-replacements requiring little to no additional work (beyond file copying) by the mapper.
    Everything is in the shapes/MRK folder inside the map except the subway stations which are under shapes/buildings/metrocity folder with the building structures. All pieces in this map may be used by others with credit AND a link-back to this resource - this was a big part of this map's purpose.

    P.S. I am slowly building a credit list for user submitted buildings, which so far includes:
    Brother Dave - Rural Hotel - not yet used in the map
    Fufsgfen - Tall bank tower - not yet used in the map
    Ghost - size-spec for large variety of flood control canal, no models used, textures may be imported at a later date, will update if necessary
    MitchB25 (if I remember correctly) - benches, a few odds and ends signs from Expressway (Australia) map (older map).
    BeamNG - awesome base game from which many textures and a few models here and there are drawn from, though much of the buildings and homes are my own creation, except a lone abandoned service station, the new ECA service stations, and the ECA concept area on the far side of the lake (this will be torn down and re-made but the car-stunt area and school will stay).
    If I've forgotten someone, and I just may have, please send me a private message, explaining what asset was donated, even if it wasn't used yet or otherwise 'you can't find it in the map', I might just not have gotten to it yet.

    To those who submitted homes, and the homes aren't in yet, be aware that is top-priority now that the map is out. Please be patient, you'll receive a free private update when it's in!

    AGAIN, IF YOU HAVE SO-CAL INTERSTATE MAP, AND THIS ONE, YOU *WILL* HAVE PROBLEMS, please delete so_cal_interstate zip from your PC before running this or they WILL conflict.

    If you are a popular Youtube personality and review maps, PLEASE DO, and I can add it to the resource page!

    Technical issues, loading errors, glitchy badness, or asset rights questions?

    If you have an issue, or other technical error, or feel the need to complain, please contact me in the discussion forum tab above this listing first, so I can give you some trouble-shooting options. Please also have your BeamNG log handy which is located in documents/ folder, and post it. Please also try loading the game with ONLY this mod.

    Fine print:
    NO assets in this map were ported, copied, or otherwise used from other commercial intellectual property (except where assets may have been purchased from appropriate legal asset retailers), games, past or present other than BeamNG Drive itself. Likenesses to business may be coincidental but are within the realm of free speech and artistic freedoms of the United States constitution.
    That being said if you still have an issue with myself or my map, legal or not, feel generally offended or find something in the map is too offensive, please contact me in private so we can resolve this properly in a timely manner. Please allow 72 hours for a reply. Thank-you for trying Los Injurus mod.

Recent Updates

  1. moderation update v01

Recent Reviews

  1. Cotaf1fan16
    Version: 08_10_2019
    The best map of all time! Perfect for anybody who plays Beamng Drive..
    1. bob.blunderton
      Author's Response
      I spend 12+ hours some days stuck in this chair, working on this. Thanks man, appreciate the kind words. I hope you find the future versions with more features, bigger and more varied city, better textures, and much more detail packed into it even better. I am glad you are appreciative of my thousands of hours of work, and hundreds of dollars spent, to make this dream a reality. I could only wish some others were this elated.
      Thank-you highly.
  2. TheX
    Version: 08_10_2019
    Will you add more spwanpoints?
    1. bob.blunderton
      Author's Response
      Yes, that's on the to-do list here. I will surely get some chance to add them in before the end of the year.
  3. D/C
    Version: 08_10_2019
    Cant wait to do some beamng-truck simulator 2019
    1. bob.blunderton
      Author's Response
      I will be making many of the larger stores and eventually factories truck-friendly as the map production goes on. There's only maybe TWO (lowered) truck docks, but PLENTY of roads to drive on, and plenty more truck-friendly docks as I said will be put in at all the grocery stores, malls, and such. If you really want a challenge, try getting a truck of any decent size remotely close to the back of a strip mall (IF possible, some are pretty crammed, to simulate Los Angeles, which is a trucking nightmare in and of itself).
      So do not fret what-so-ever, I am trying to make this truck-friendly. Do be aware that if you haul a load 40~70 pianos in a trailer, you WILL need the T-75 destroyer mod to have the power to get up some of the hills, as the stock engines of the trucks do not have anywhere near the power required.
      At-least two or three dedicated COMMERCIAL FLEET fueling stations will be provided with the map when it is complete, where you can fill up and park your rig for the evening. Think something like 'Pacific Pride' or 'LOVE'S' stations like you see on the highway - and that's a promise.
  4. Mr_StickShift
    Version: 08_10_2019
    It's refreshing to have something actually on this map now, the original map - Which it is based upon, was bland and huge, now we have bits and pieces dotted around the map to liven it up, I especially like the city that is featured.

    However my PC is slightly lacking VRAM and good enough GPU and CPU to properly run it, so I'm sat in the low 25-40fps most of the time.

    I suggest having at least a 6 core processor and (from the description) at least a GPU with 6-8GB VRAM.

    My PC is slightly under that, but I do need an upgrade soon as mine is aging.

    Also, one issue I have with the map is that with the BeamNG.Drive official traffic mode, the traffic likes to travel on the wrong side of the highway.
    1. bob.blunderton
      Author's Response
      Some spots have bi-directional AI traffic which is unintended (for highways and four-lane or wider roads). It's mostly on the older areas of the map that I haven't gone over. I will be fixing much of that, and have already fixed some of it that I noticed in the video review. It's a symbol of a bygone era when BeamNG not only didn't have 'traffic' but didn't have the ability to make one way roads or even 'lanes'. Yes, this map was originally started way back on version 0.5.x or even 0.4.x back in the spring of 2016. That's how old the terrain and many of the rural roads are. The highways were updated around 2017 to better suit fast driving and banking many of the turns that weren't. Now the map is becoming the city I wanted it originally to be, which is why all those highways were put in way back starting in 2016. Now I am finally able to turn this into a (virtual) reality.
      Entirely, a 6GB~8GB graphics board will help you alot. A 2060 or Radeon 5700/5700XT will help leaps and bounds, but they're all around 350~450$, so do consider checking the used market also.
      I would aim for an 8GB card, to give you some room, as the map will require up to 8GB of VRAM when it's done for MAX texture detail.
      *An RX 480/570/580/590/Vega 56/64 will be plenty, as all of these models are, or have the option to have 8GB VRAM models, so keep an eye on the used market, too. This also includes Nvidia 1070/1080/980Ti (?) models, also. I am using an RX 480 8gb model here, which is 'on it's last legs' / dying, but it still does decent FPS when it's not cranky or if I down-clock it a bit so it doesn't crash the driver.
      So do enjoy, maybe in the spring I will be able to get another video card.
  5. Alex_Farmer557
    Version: 08_10_2019
    Absolutely brilliant to drive in, but it seems very brown, grey and dull...
    1. bob.blunderton
      Author's Response
      I will be dealing with the 'dull brown / grey' stuff later on down the line in the project, for now, try to live with it as it's a small concession in an otherwise interesting city. This is known, however.
  6. supra4life
    Version: 08_10_2019
    I cannot install it it gives me an error and says something like cant install this file. Is it other conflicting mods?
    1. bob.blunderton
      Author's Response
      Reviews aren't for tech support.
      Remove your other mods before running this mod if you run into an issue. This mod's file is bob_city_map_alpha_patreon_preview, so look for that zip and keep it but move others to a temporary folder somewhere outside the document\\mods directory (and outside the folder in documents altogether).
      If you have so_cal_interstate, that is the only other mod that will conflict directly with this, all others would be different named.
      Try downloading the file again as the download could have corrupted due to sheer size. You can try downloading it manually from here and put it into the above mentioned mods directory.
      Also, make sure your C: drive isn't close to full, and empty your recycle bin if needed as you could be close to full on your c: drive.
  7. blackops92
    Version: 08_10_2019
    I voted only to see if with my members I can try to play with it
    ! I have amd fx 6300 six core processor, vga amd r9 270x 2b and 16 gb ram.

  8. whatcomsfinest
    Version: 08_10_2019
    1. bob.blunderton
      Author's Response
      It's a city. Look at the amount of graphics in this city. It already has much of the resources it will need to become a full-fledged map. There is nothing I can do about it unless you want textures that look like mud.
      Otherwise, do enjoy the map.
  9. TheBlueS14
    Version: 08_10_2019
    Doesn't appear in the menus
    1. bob.blunderton
      Author's Response
      This map works fine.
      You have an issue with a mod conflict. Please remove other mods and try again. Make sure you're on 0.17 game version. This is not an issue with my map, as the developers and staff all like it.
  10. yolobet13
    Version: 08_10_2019
    It looks nice,and I do not want to rate lower that 5 stars,but I can't find it in maps.
    1. bob.blunderton
      Author's Response
      First check in documents\\mods folder to see that you don't have the old So-Cal Interstate. That will directly conflict. Then re-download this map manually, by browsing to this page and clicking the download button, then putting it in the above-mentioned folder.
      Then re-try again to run the map, it should be near the bottom of the map selector screen. The icon should look like the resource icon above.
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