This update fixes a bug with the map's terrain layers that (due to an editor bug) caused 'no-texture' / orange terrain sections, adds a few misc buildings, and updates the subway station slightly.
The AI at the stack interchange, all double decker portions, and other raised on/off ramps has been re-worked to prevent head-on collisions in one-way sections.
Some texture optimization has been done to lower download size from 1.4 to 1.1gb.
Please see the discussion thread near the last pages for up-to-date pictures of the map.
First, a big thanks to the Patreon supporters, for the last year I could not have done it without you! Commercial software is expensive. See the Patreon link at the bottom if you'd like to help support the continued development of this map.
Supporters get updates every 3 weeks VS the public update here getting updated every 3~4 months.
Consider joining the Patreon today as I am physically disabled and on a fixed income. I could really use the support to help pay for assets and monthly/yearly commercial software fees!
New update, featuring the city stretching over to the abandoned mall, where it's *drum roll* more abandoned and run-down. Also, more miles of highway has been upgraded, and there will be some new buildings and different roads featured.
AI on inner loop of highway through the city is great, the outer loop's AI is pretty broken but will still sort-of work. Outer loop of highway is under massive re-construction at the moment and is only temporarily held together with shoe-strings so you can drive it.
Media and screenshots are from the first version, download the new one to see what's new! I will update them when I have time.
As seen on YBR on YouTube:
The Mystery Building near the end of this video near where he explores the abandoned mall is the old Packard plant from Detroit. It's not 100% the same layout but the asthetic is similar enough to enjoy seeing it in-game.
City with the following roads:
50 unique miles of highway
75 miles of surface road
15 miles of dirt trail
150+ miles of AI paths and that's being conservative.
Several miles of subway, YES, SUB WAY. Some train tracks, too - WiP
Figures are approximate and generally low-balled to be on the safe side.
Video above by Neilogical in English.
Video above by GermanCommentGamer in German language - Danke!
Videos added in, in the order I find them. Thank-you for the video review(s). As this map is very large, it may be difficult if not impossible for reviewers to show the entire map, please keep that in mind.
This is a real city. A Bob Blunderton sized map that everyone should be able to run provided they have 6~8GB of system memory (RAM)
On LOWEST setting, various integrated graphic solutions, laptops, or even a lowly 6570 1GB DDR3 equipped card can run this in a playable fashion, even if the host processor is a first-generation (900 series not 9000 series) i7 950 on an OEM HP computer with stock 1333mhz RAM.
If you can run West Coast, you can generally run this map.
WARNING: HIGH texture detail REQUIRES 6~8GB of VIDEO RAM (memory that's part of your graphics card, not system memory). If you don't know how much you have, try low, then medium.
That being said, even an RX 470 8gb or RX 480 8gb will be able to run this with reflections ON, with good frames per second.
This map features modeling tactics that reduce draw calls, take advantage of batching, and don't go crazy on the triangle count so your PC can concentrate on what matters - traffic - and yes this map supports it.
Enough of that though. Now for the features!
Above mentioned roads - roads everywhere - if you recognize this map it's built off the old deprecated So-Cal Interstate (warning, it will conflict with that map, that resource is being removed), so all the old roads you loved are still there or are vastly improved upon with city built there.
There is one MASSIVE civilian airport (needs it's two longer runways but has two medium length ones), with 145 gates and hundreds upon hundreds of parking spots. Feature 5 concourses and one large main terminal with bi-level arrivals and departure.
It's near the four-way flyover called 'the Stack', which is a feature in and of itself.
Features some partially double-decker highway as you descend/ascend the mountain to/from the industrial area.
Brain-bending interchanges galore - and some normal ones, too.
SUBWAYS! YES! With stations you can drive right into/out of, too!
A remote air-strip on the opposite side of the map as the airport (this will eventually be an Air Force base), so you have a destination when flying.
It's got it's own dirt track in a looping fashion, you'll find that not too far from the city, but you have to find it!
It's got an ABANDONED MALL YOU CAN DRIVE IN! Because why not?
Two levels of retail history to crash about inside of and around.
A facsimile of the abandoned Packard plant is also present near the abandoned mall.
The Frank Douglas towers from Chicago (IIRC), before they were abandoned, are also featured here.
A full arrangement of stores to serve only the best!
Realistic low-poly homes (mostly) optimized for FPS:
Tall apartment towers and condos!
...and so much more! Come see it today!
This map is a continual work-in-progress. Features subject to change without notice. Map is funded by many kind folks on Patreon, link below:
Please help this map project cover software costs associated with commercial modeling and graphic software (to say the least), and help with replacing my dying RX 480 8gb video card, which works but has to be down-clocked to be stable. I am disabled and on a fixed income, so even a dollar a month is great, it helps me cover software costs, asset purchases, and stave off hardware failure. It does not go to needless upgrades or 'I want' things.
This map also contains a complete 900-piece Modular Road Kit (the MRK) complete with everything you need to build your own city and everything you see in this one. Those roads aren't all one piece like West Coast, they're all modular. So have a look around, see what you like, pop open the forest brush and have a go at it. Most of it is categorized, and any updated pieces in the future will be drop-in-replacements requiring little to no additional work (beyond file copying) by the mapper.
Everything is in the shapes/MRK folder inside the map except the subway stations which are under shapes/buildings/metrocity folder with the building structures. All pieces in this map may be used by others with credit AND a link-back to this resource - this was a big part of this map's purpose.
P.S. I am slowly building a credit list for user submitted buildings, which so far includes:
Brother Dave - Rural Hotel - not yet used in the map
Fufsgfen - Tall bank tower - not yet used in the map
Ghost - size-spec for large variety of flood control canal, no models used, textures may be imported at a later date, will update if necessary
MitchB25 (if I remember correctly) - benches, a few odds and ends signs from Expressway (Australia) map (older map).
BeamNG - awesome base game from which many textures and a few models here and there are drawn from, though much of the buildings and homes are my own creation, except a lone abandoned service station, the new ECA service stations, and the ECA concept area on the far side of the lake (this will be torn down and re-made but the car-stunt area and school will stay).
If I've forgotten someone, and I just may have, please send me a private message, explaining what asset was donated, even if it wasn't used yet or otherwise 'you can't find it in the map', I might just not have gotten to it yet.
To those who submitted homes, and the homes aren't in yet, be aware that is top-priority now that the map is out. Please be patient, you'll receive a free private update when it's in!
AGAIN, IF YOU HAVE SO-CAL INTERSTATE MAP, AND THIS ONE, YOU *WILL* HAVE PROBLEMS, please delete so_cal_interstate zip from your PC before running this or they WILL conflict.
If you are a popular Youtube personality and review maps, PLEASE DO, and I can add it to the resource page!
Technical issues, loading errors, glitchy badness, or asset rights questions?
If you have an issue, or other technical error, or feel the need to complain, please contact me in the discussion forum tab above this listing first, so I can give you some trouble-shooting options. Please also have your BeamNG log handy which is located in documents/beamng.drive folder, and post it. Please also try loading the game with ONLY this mod.
NO assets in this map were ported, copied, or otherwise used from other commercial intellectual property (except where assets may have been purchased from appropriate legal asset retailers), games, past or present other than BeamNG Drive itself. Likenesses to business may be coincidental but are within the realm of free speech and artistic freedoms of the United States constitution.
That being said if you still have an issue with myself or my map, legal or not, feel generally offended or find something in the map is too offensive, please contact me in private so we can resolve this properly in a timely manner. Please allow 72 hours for a reply. Thank-you for trying Los Injurus mod.
Beta (City of) Los Injurus 2020-01-10
The large city of Los Injurus welcomes you with an update!
- Fixes my booboos and the AI. Texture optimization, too. Jan 13, 2020
- (City of) Los Injurus Winter 2019 update / fixes for 0.18. Dec 23, 2019
- moderation update v01 Oct 8, 2019