1. Percheron Inbound! — 0.40 Standards, Working Filters & Auto-Despawn

    MinimalMotion
    • Occupant System ("Bob") & Seating Isolation
      • BeamNG 0.40 introduces physical simulated occupants that add vehicle mass and bind to driver/passenger seats.
      • Spawns now explicitly declare { autoEnterVehicle = false, playerUsable = false } so falling cars do not disturb player seating, interior cameras, or walking mode characters.
    • Cherrier Percheron & Modern Roster Support
      • Added BeamNG 0.40's new heavy cab-over semi-truck...
  2. Vehicle filters, themed presets, auto-despawn

    MinimalMotion
    NEW
    - Vehicle filters. New "Only these" and "Never these" boxes in the settings panel. Type comma-separated words like truck,bus and the mod only drops (or never drops) vehicles that match the model, brand or type. The panel shows how many vehicles are in the pool. If a filter matches nothing, it falls back to every vehicle instead of failing to drop. Also works in survival mode.

    - Themed presets. Six one-click presets: Default, Heavy Haulers, Supercar Shower, Rust Bucket Rain, Light...
  3. Code Cleanup

    MinimalMotion
    Tidied the code and reworded a couple of in-game messages. Drops, survival mode and the settings panel are unchanged.
  4. Settings Menu + Survival Mode + Bug Fixes

    MinimalMotion
    New Features
    • Added an in game settings panel with customizable drop, marker, and survival settings
    • Settings now save and load automatically between sessions
    • Added landing markers showing where cars will land
    • Added Survival Mode with waves, lives, levels, near misses, and scoring
    • Added smarter raycast based placement for better support on bridges, tunnels, cliffs, and other maps
    • Drop timers now respect pause and slow motion

    Fixes
    •...
  5. Chaos Car Rain: Mega Drops and Bigger Chaos

    MinimalMotion
    Chaos Car Rain just got even more chaotic. This update significantly increases the number of vehicles that can fall during a drop and introduces a brand new MEGA DROP! action for when you want to take things to the next level.
    What's New
    • Bigger Drops Normal triggers now drop 8 vehicles instead of 3. • Faster Combo Scaling Combo streaks can now add up to 12 additional vehicles, allowing a maxed combo to reach 20 vehicles in a single trigger. • MEGA DROP! A new action...
  6. The "No, You Can't Trust Gravity" Update

    MinimalMotion
    Fixed cars spawning on the ground instead of falling

    • Drop height was based on your elevation, not the ground under where the car actually landed. Fine on flat ground, broken on hills — the offset could put a car somewhere higher than you, and it'd spawn already sitting there instead of dropping in.
    • Now checks the real ground height under each car's own landing spot before dropping it.
    Added cooldown keybinds

    • Increase/Decrease Cooldown, bindable in Options >...
  7. The "Why Is My Framerate a Slideshow" Update

    MinimalMotion
    Added a hard cap on active drops
    -Turns out spawning cars forever and never cleaning them up was, in fact, a bad idea.
    Includes:
    setMaxActiveDrops()

    Added clearDropped()
    -Instant panic button for when the map looks like a parking lot.

    Widened spawn stagger
    -Cars now load in slightly less of a single frame-murdering clump.
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