Car Games V3 (V3)

A collection of Mini-Games played across multiple themes with medals and trophies to be won

  1. Minor Fixes

    A few fixes:
    • Fixed car not rotating when being reset in 3:4
    • Fixed respawn not resetting car and giving points in 4:4
    • Fixed missing .dae files for the lava rocks in 4:4
    Note: particles are being weird at the moment and don't like showing up. I'm currently trying to fix this but not much luck yet.
  2. Car Games V2.0

    This update has been in the works for a fair few months now, but it is finally here!

    A lot of things have been changed or improved in this update, but the core premise and most scenarios resemble what they were before.

    I will say that I do expect some bugs to be present (partly because I am terrible at bug testing :p) and so the mod will be going back to beta.

    Among the biggest of changes is that the code has been cleaned up massively and should make it easier to maintain from my point of...
  3. Bug fixes and quality of life features

    Bit of a delay on this one; wanted to try and fix the main bugs with this mod but didn't quite get around to them all. I'm sure I have missed a few and there will probably be another update similar to this addressing those.

    Mostly bug fixes and trophy room changes with a few new changes here and there.

    Some models have changed so to prevent some issue with cache files, clear your cache before using the mod!

    Trophy Room:

    • ...
  4. Some fixes for 0.12

    • Fixed error in Lua file causing the trophy room to be inaccessible
    • Fixed all scenarios not working since the latest update
  5. Misc fixes

    • Forgot to include the powerup handler for some scenarios which prevented them from working
    • Fixed lip on targets 5:4
    • Added added a fail-state to targets 5:4 if you fall off the course
    • Fine tuned some particles in theme 4
  6. Clean Up

    This update is mostly focused around 'behind the scenes' clean up. There is hardly any visual changes but it cleans up the mod a bit.
    • Added a fail-state to car target levels if you fall off the course
    • Changed the textures of the satellite(s) in the space theme
    • Cleaned up texture files
    • Removed duplicate models
    • Cleaned up script files
    More content is planned but I'm working on other things so it'll likely be a bit slow moving. Suggestions are always welcome as...
  7. Some improvements and additions

    Quite a few big changes in this version as well as a handful of smaller ones. Technically this should be V3.1 but there's enough big changes for me to classify it as V4.

    Also, it's amazing to see that this mod has nearly 20K downloads! Thanks for all of the support so far :D

    As with all updates, it is advised to backup your save file just in case, although nothing should have changed in respects to your save file.
    If any of the models/textures...
  8. New Theme!

    Hope everyone is having a great holiday so far :). Version 3 is now out and with it includes the new theme, 5:industrial. To make this theme feel more fresh, all of the scenarios have different twists such that they no longer feel repetitive and boring (hopefully).

    Main Changes:
    • New Campaign: Theme 5 - Industrial
    • Further changes to the trophy room to both accommodate the new theme and to get ready for the next update
    j2305432 likes this.
  9. Miscellaneous Fixes

    Just a few fixes/changes, nothing too fancy:
    • Fixed minor case where select scenarios do not check if file exists before opening it, causing the game to freeze
    • Disabled campaigns as they still do no work yet
    • Trophy room is now based in space for upcoming additions plus is changed around a bit again
  10. Save file fixes

    Last update may have caused some issues if certain data was already stored inside the save file. This version ensures that the content of your save-file does not affect future saving.
    j2305432 likes this.
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