As the name suggests, these scenarios are meant to push your car control ability to the limit in gradual steps. Forget beating time limits, completing the track with the car's own power is already a proof of your driving skill.
Low power, RWD, welded diff, gripless tyres, wide steering angle and decent wheelbase length makes it a perfect starter drift car. Only drawback is the lacking structural strength, any direct impact will cripple the car and you will have to limp to the last checkpoint or just restart.
This AWD car carries a new all-wheel-steering system that focuses on improving agility at low speeds and handling at high speeds (i.e. killing the understeer), accompanied by the increased drivability when damaged. Its suspension can be somewhat bouncy at high speeds on bumpy roads, and its preference of lift-off oversteer will just make it worse so stay cautious.
Scenario Introduction and Proof of Completion:
Mark 1 - Round the small island
This scenario is a medium length rally stage taking place in the small island map. You will be driving the Mark 1 in a bumpy narrow dirt track while fighting against the lack of grip and unstable rear end.
Mark 1 - Voyage in Utah
This scenario is a long rally stage taking place in the Utah map. Roads are smoother this time, but the cost of missing the road is even higher and hills make limping to the finishing point harder.
Mark 1 - Back home in Utah
This scenario is a long rally stage taking place in the Utah map at night with a damaged Mark 1. Both tyres on the left bursted, while annoyingly the only wheel getting power is the rear left wheel. To make things worse, there's still a jump to do. Good luck limping back to the garage!
Mark 2 - Use all axles you have
This scenario is meant for showing off the versatility of the Mark 2 in a track with curvy tarmac roads, bumpy dirt trails, slalom section and even a tight cornering section in the town.
Mark 2 - Open the taps
This scenario is designed to let you go fast (can max out 5th gear if you're good enough) and get a feel of the improved handling. Be aware that the bumps on the road can lift the car up, reduce grip from the wheels and lead to lost of control. Trust me, this happens a lot when you're allowed to go fast. Difficulty in seeing where you're going through small hills also increases the chances of a crash.
-Pre-done damages to the cars if possible
Things that might need a fix but works for now:
Files do not follow official scenario's format
I'm inexperienced, so please comment in discussion thread for things that could be better. Say, checkpoints positioning, car tunings, route choice etc. Even extra pictures or media.
Discussion thread: https://www.beamng.com/threads/car-motion-control-challenges.63339/
BeamNG team for the game
Nadeox1 for the scenario creation guide
Car control challenges 1.3
don't be spoilt by ESC