This is my version of a wagon body for the Burnside Special.
This mod adds
- Wagon Body
- with dedicated parts
- Rear Doors
- Rear Seat
- Nitrous Oxide Injection Wagon, re-positioned bottle for the wagon's trunk
- 3 configurations, Wagon (A), Taxi (M), Police (A)
- 3 additional skins
- Wagon 2-tone, shown in the pictures above
- Wagon 2-Tone Body
- Wagon police livery
Skipping the basics here.
For actual skin tutorials check out the official wiki:
[Introduction_to_skin_system] [Simple_skin_tutorial] [Glass skin tutorial]
I separated the roof UV from the body by applying another material to it, so
- 2 UV references can be found in the mod file, "2ndUV_body.png" and "2ndUV_roof.png" for skin making/editing.
- 2 materials in material.cs, see below.
The 2 materials are "burnside" and "burnside_wagroof"
Below is what to do:
- How this works
- To my understanding, all the materials of a vehicle can be assigned with the same globalSkin value of a paint job design. Shown in the Glass skin tutorial.
Further Skin Notes
- In this example the globalSkin value is "newskin" at the last line of the jbeam shown above. So normally just add a material "burnside.skin.newskin"
- But now copy that and paste it below, then change it to "burnside_wagroof.skin.newskin"
- Finally, link your textures, body to "burnside" and roof to "burnside_wagroof" then it's pretty much done.
- For all reasons above, a sedan skin might need tweaking for it to work the most properly. Especially the roof/trunk/windows sections.
- Some part of the body's UVs are also slightly offset than the sedan body.
- UV at the top of the rear fins of the wagon body is pretty cramped.
Feel free tweaking the mod to your usage and liking
Burnside Wagon Body 1.0211
A wagon body for the Burnside Special.