Beta Bridgehampton Race Circuit 0.81

The old glorious race track of Bridgehampton

Tags:
  1. KH-35504
    KH-35504
    5/5,
    Version: 0.81
    really well made and the must mod I need to have
  2. gta5online9_official
    gta5online9_official
    5/5,
    Version: 0.81
    Tbh, I thought this map was going to be laggy bc when I see a high-quality map, I always assume that it will be laggy (bc I had a bad experience with high-quality maps with my PC). But when I started it, it wasn't laggy. 5 stars for that.

    PC Specs:
    RX 6400 (4 GB)
    32 GB Ram
    Ryzen 3 5300G
  3. pheady2jz
    pheady2jz
    5/5,
    Version: 0.81
    love realistic tracks they are so awesome to set laptimes on. btw which mod is that 350z it looks like a fun track car!!
  4. xIceCreamGod_
    xIceCreamGod_
    4/5,
    Version: 0.81
    Beautiful track, fun ass layout, but for the love of christ fix the issue where the car can sometimes be ENTIRELY OBLITERATED when running over the tires.
  5. a28
    a28
    5/5,
    Version: 0.81
    Tire kerbs are absoluty menaces
    1. Anthos_Br
  6. MrDerpsicle
    MrDerpsicle
    5/5,
    Version: 0.81
    1. Anthos_Br
      Author's Response
      sure thing, I am already working on that... Actually I also managed to make the track work for multiplayer races with lap counter, lap times and positions (i am now testing pit stops and pitlane triggers).

      I am also finishing to place skidmarks on the track
  7. Ax50
    Ax50
    5/5,
    Version: 0.81
    It's beyond good but I'd love it even more if there was a version with kerbs, the tires at the apexes can explode your car in some corners
    1. Anthos_Br
      Author's Response
      thanks :)
      this mods wants to replicate as similar as possible how the track was... and sadly it never had kerbs.

      yes, if you take the tyres too aggressively they can make your tyres deflate and you can possibly break a suspension or make the car going off camber... but in the end that's what happens in real life and why they put tyres in the inner part of the corner ahah
  8. Capitaine_Haddock
    Capitaine_Haddock
    4/5,
    Version: 0.81
    it's a really nice track but the fact that i can't race it on beamMP with my friends takes away the fifth star for me, may i ask why is it like that ?
    1. Anthos_Br
      Author's Response
      You can race it online, there is no problem about that... I just ask not to put a direct download to it from your server if it's a public server
  9. MattKowalski
    MattKowalski
    5/5,
    Version: 0.81
    My favourite track in AC, and this is just amazing! Thank you!
    1. Anthos_Br
      Author's Response
      Glad to hear that!

      If you liked it consider supporting the develop of other tracks with a littl donation :)

      Have fun racing
  10. Formula24
    Formula24
    5/5,
    Version: 0.81
    Awesome track in AC and a Awesome track here, Will you convert more of Lilski's tracks like Riverside, Watkins Glen, Road America, Calaboogie and NJMP?
    1. Anthos_Br
      Author's Response
      Thanks!
      Yes, I want to recreate a lot of american tracks in BeamNG and LilSki tracks are among my favourites... I don't know which one will be next, but i was also thinking about the VIR (but i should talk to the creator before doing anything).

      Also I already talked with the creator of the AC open world map Glen Sheil and I will recreate that map in BeamNG when the map will be published on race department.

      Anyways, to create maps with this detail level and optimization takes a lot of time and effort, so it's not a fast process
  11. *Bill*
    *Bill*
    5/5,
    Version: 0.81
    looks absolutely beautiful
    1. Anthos_Br
      Author's Response
      Thanks, I appreciate that!
  12. OpheliaSakura
    OpheliaSakura
    4/5,
    Version: 0.81
    This is a brilliant map but definitely needs AI routes.
    1. Anthos_Br
      Author's Response
      Thanks for the review! I have got an AI path ready for next release, but I am searching for a way to make the AI faster on the track... Actually the stay away from the sides of the track when I select "flee" as AI behaviour.
      If you can suggest something to make it faster let me know :)
  13. MarcDoesRacing
    MarcDoesRacing
    5/5,
    Version: 0.81
    all it needs now is AI support, but i'm still giving it 5 stars because it looks amazing
    1. Anthos_Br
      Author's Response
      Thanks for the review!
      I have got an AI path ready for next release, but I am searching for a way to make the AI faster on the track... Actually the stay away from the sides of the track when I select "flee" as AI behaviour.
      If you can suggest something to make it faster let me know :)
  14. KB5_CARS
    KB5_CARS
    5/5,
    Version: 0.81
    Love to see this track finally in beam
    1. Anthos_Br
      Author's Response
      hope you will enjoy the track!

      The work on the track is pretty much done, in the next update i will just add visual damage on the asphalt, skidmarks and change a few details...

      then i am planning to release a "premium" version on patreon where i will replace tyres walls, fences and guardrails with in game phisics based ones.
      The premium version will also include working MULTIPLAYER lap counter, laptimes and positions (already managed to make that work)
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