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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

BeamNG Sega Rally SrDesert Map (MP Ready) 4.1

Sega Rally '95 remake + bonus openworld customs PART 1

  1. BeamNG Sega Rally DX 1of2 srDesert (MP update)

    Dsden
    -Separated zip files to allow running the map in servers with BeamMp
    -Now have to search for srforest.zip 2of2 to access to my full project !
  2. BeamNG Sega Rally srDesert v.4 Complete (Lake Side update)

    Dsden
    srdesert
    - added my lake side remake track
    - added a full asphalt track made in blender I've called dsdenRing
    - several challenges around these tracks (rally, collection)
    - full lighting all over the map
    - re-use of my own vehicles assets made for my midfield mod
    - added start billboards, drapery, and podium made in blender

    srforest
    - added rumblestrips v1 made with curves in blender for mountain minitrack
    - managed all my existing challenges timings to 0.32 (car more efficients)
    - debug...
  3. BeamNG Sega Rally srDesert v.3 (Mountain update)

    Dsden
    - Road to the Mountain Stage is now opened !
    - Lot of stuff added with full light support on the whole map
    - Many missions to complete around new dirt roads, bridges and tunnels
    - Trigger function to activate neon light inside the underground parking
  4. ripped prefab in timetrial to fix compatibily

    Dsden
    As mentionned I rename the prefab which include arrowsigns to make it invisible. It could fix definitively the mod visibility in the freeroam and scenario.
    Thanks to Car_Killer to give me the hint to resolve it, unfortunately I got no solution to make the prefab working for now in this mode (signs pretty unless anyway).

    Thanks you Players to try and download my map, even if I update several times in a row (sorry for that)
    Give a review if all is fine with my mod !
  5. New Forest map update

    Dsden
    thumb_1024.png

    - My new Forest map remake with Ai race vs 8 cars/Timetrial added
    - added the maps to the scenario mode screen
    - fixed the date creation maybe the problem of previous version
    - upped the gravity to -11 to have more grip (Hello Sega Saturn !)
  6. fixed mission prefabs issue v2 !

    Dsden
    1.02

    fixed terrain material links : from small_island to driver_training
    fixed wall textures buildind material : si_roof_shingles_moss doubled ref to driver_training deleted
    fixed mission prefabs which broken the game : adding arrow dae to my folder instead of small_island reference (thanks to Car_Killer moderator !)
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