Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Backyard Kart 0.17.6

A backyard-built kart

  1. A few fixes, plus a secret

    nachtstiel
    This update addresses the missing exhaust options as well as the bad breakgroup setup. It also includes some minor tweaks here and there. There is also a new 250cc engine model (Heavily WIP), which is only used on the standard rear axle 250cc engine. Finally, there is the addition of a one rear wheel frame, which is also heavily WIP, but functions.

    To use it, select the one wheel rear frame, add the rear suspension, the engine, and the rear wheel. It will break at each step until the rear...
  2. It's not an update from nachtstiel without a few oversights

    nachtstiel
    This update adds the exhaust options to all engines this time, fixes the configs I missed, and fixes the cooling on the engines that overheated too easily. As usual, this also includes small tweaks to the tires (The Kart Ultra2 is a stiffer form of the standard Kart Ultra tires) since I am always fiddling with them and small changes here and there to the beam structure of the frames.

    Please keep letting me know of any issues you find and if it's not the tires, I will get an update in to...
  3. A month's worth of stuffs

    nachtstiel
    This was the most work I've put into a mod lol. It is much more stable now in all configurations, aside from the tires, that is. Full changelog below:

    • Frames
      • All frames have had their beam structure redone
        • This ranges from minor weight tweaks to full-on rebuilds to different sections
      • The front subframe can now be broken off
      • The Independent rear subframe is more durable
      • The entire frames can now be deformed
        • This doesn't look entirely...
  4. Wowee

    nachtstiel
    I honestly planned on not doing another update for quite a while, but then I realized that the standard front suspension does not have the coilover mounts! I have no idea how it even functioned with those gone, but it does explain the strange behavior I noticed as of the last update. As usual, this quick update does include some WIP changes as well that, while performing better than the current, are still imperfect.

    Changes:
    • Fixed missing coilover mounts
    • added limited-slip...
  5. New fancy update and stuff

    nachtstiel
    I didn't have as much time as I hoped this weekend to work on this, but what I did do is stable. I am not sure if any of the changes I made will result in texture issues, but if it does, try clearing out the "0.25/temp/vehicles/bigkart" folder then message me if that does not work. The below is a list of changes:
    • The dummy helmet is now removable
    • Adjusted durability of various parts
      • The frame is no longer indestructible
      • The front wheels are now more likely to break...
  6. Fixed sound issues

    nachtstiel
    This quick update is in place to fix the wrong engine sounds. I intended to have the 350cc sounds on all manual transmission engines and the 250cc sounds on all CVT engines.

    I decided to try to get unique engine sounds for the 500cc and the 1000cc engines as long as the 4-cylinder sound is different enough from the 2-cylinder sound currently used.
  7. Huge Update!

    nachtstiel
    This is an extensive update that changes virtually everything about the kart. Since a lot has changed I do not recall every detail, but the list below should cover most of it:

    • Standard Frame
      • Added collision triangles so it can actually crash without (much) clipping
      • Redid weights
      • Redid beams
      • Updated textures
      • Fixed self-collisions that were causing instability
    • Independent rear frame
      • Added collision triangles
      • Redid weights
      • Redid beams...
  8. More stuff and some polish

    nachtstiel
    This is the most expansive update yet. It took a lot of frustration in trying to get the tires to perform at speeds in excess of 100mph properly, but it seems that these tiny tires just cannot handle it, so I got them to be stable until around 140 without sacrificing low speed performance. I have some ideas for allowing for larger tires without raising the center of gravity, but we'll see how it looks before I seriously attempt it.

    Changes:

    • Standard Frame
      • ...
  9. OOPSIES!

    nachtstiel
    More oopsies abound! The update I put in last night addresses missing tire textures, but my untested changes to rims caused a few to become unstable. This update addresses that and adds a few new things

    • Seats
      • Updated seat names no longer refer to engine size, but to their position
      • Added a no driver seat for the Offset position
      • Added a dummy for the offset position
    • Tires
      • Adjusted all meshes in the mod
      • Adjusted some jbeams...
  10. Big oof

    nachtstiel
    I corrupted the front tire models when packing the mod yesterday. This update does include some fixes to the physics model of tires as well as fixes the missing tire issue.

    The tire fixes only apply to the 10 inch and smaller race tires as they were the ones being tested. As usual, there is a lot of WIP in place, so expect a few mesh issues here and there such as misaligned tire meshes.

    Changes
    • 4x6 rims have been updated and realigned.
      • I only thoroughly checked the...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice