This update is primarily for the significantly more optimized 250cc engine mesh. I also found some minor details about the true original engine that was on the kart that make it much more fun to drive with, so I am now including that as part of the mod. It only has 9ft lb of torque, but the additional final reduction from the drivetrain made it work properly.
List of changes:
- Engines
- A new mesh for the non-kart-based engines that use a CVT
- 150, 250, and 450cc
- Reduced poly count from 170k to roughly 25k.
- A new 150cc engine
- This is the engine that truly started the kart. I decided on the 250 because I did not realize that the 150cc engine had a much higher final reduction since it had the full drivetrain.
- It needs a drive mesh to fully represent the IRL setup.
- Adjusted some sounds
- Separated exhaust breakgroup from the engine
- Suspension
- Refined widened suspension
- Refined widened suspension coilovers
- Wheels
- Added a few skinny wheels
- 10x1
- WIP, but they are silly
- 10x4 Scooter
- This is the size of the wheel originally on the scooter the 150 engine came from
- 6x1
- Super floppy tires
- 16x4 Dirt Bike
- This is based on the rear wheel from a mid-2010s Honda CRF150
- The motorcycle and scooter wheels use a stand-in mesh
- Powertrain
- Updated powertrain to rotate longitudinally instead of transversely
- This means the rear wheels should not lift under power since the torque will try to spin the axle
- Added new diff for the new 150cc engine
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Backyard Kart 0.17.6
A backyard-built kart