This update is pretty extensive since I was working on the proposed changes when I received a few bug reports about missing meshes and bad textures. Some of this update is WIP, so do not expect everything to be stable, but what's in the configs should be stable. Again, if you notice anything not listed in the known section, please let me know and I'll try to get it fixed.
Changes:
Known Issues
- Increased stability of front suspension and rear axle
- Increased stability of some of the tires and wheels
- Most of the 8x6 tires under 15 inches and all of the 4x5.5, 7x5, and 8x9 tires have yet to be modified
- The only wheels edited are the 8x6(front and rear) and 4x6(front)
- Made the CVT much more responsive
- Introduced a Predator Ghost 212cc engine and accompanying CVT
- No separate model as of yet.
- Performance is still under work.
- Adjusted the 250cc welded front race config
- With the changes, it can get up to 1.64 Gs before skipping
- I focused heavily on this config since most of the remaining bounciness comes from the rear axle
- Adjusted the 250cc standard config
- Adjusted the 350cc standard config
- Changed the seats
- Driver Seat now has no weight until the dummy is applied and the No Driver seat has the weight applied
- Adjusted weights and beam springs
- Primarily reducing beam springs due to instability on bumps and collisions
- The solid rear axle will still bounce and take a while to settle, but it is much closer to reality than before
- Fixed missing and misaligned meshes
- Fixed missing UV maps
- Updated textures of the engines and exhaust
- Updated front suspension arms mesh
- Updated Powertrain again
- Fixed open diffs being locked
- Added a new rear axle that lowers the rear end to be level with the front.
- Possibly counter-intuitively name Raised Rear axle since the axle is higher up on the frame.
- With the changes to the frame, axle, and front suspension, some configs will underperform as the previous setups capitalized on the instability to break the rear loose and allow for tighter turning.
- For the time being until I finish the proposed changes, using the active or open diffs significantly improves cornering performance although it will no longer handle like a kart.
- Setting the adjustable coilover spring to full and the ride height above -0.7 will break the rear end
- The incredibly high spring is only useful for mitigating the rear downforce, so the lower 5th of the bar is about where the normal spring rate is.
- Steering is looser
- This really only affects the High Rev Race config since that config is the only one that can reliably reach 4G in a corner.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Backyard Kart 0.17.6
A backyard-built kart