I have added a bit of code to the trigger script..
This stops the player from teleporting to the top.Code:if data.event == \'enter\' and data.subjectName ~= \'scenario_player0\' then\n
Thanks to Ryvylo for giving me the code to make it possible. Any help on my work is very welcome.

Experimental Avalanche Climb 0.8.1
A hill to climb and a bunch of scenarios that pit you against cascading objects.