fixing the campaigns, and some details (static objects collisions, sky and sea's colors, reflectivity of the distance trees, etc)
I tried to repair the races scenarios with the ai, but they doesn't works well.
- The most part of the 3d models are passed in Blender for remove all the elements not supported in the meshes. No textures not founded by the game. It keep the collisions remaining unchanged (always visible meshes)
- I've removed the skybox. We don't see anymore the Cumulonimbus clouds on the horizon (i loved them ) but there is now a real cycle day/night, with a beautiful sun and moon. By defaut the cycle is off.
-more decals ( white arrows on some intersections, potholes, gravels, etc)
-a dirt circuit ( not finished )
-correction of some bugs of some 3d models
-a very narrow path lost in the vegetation, for a future scenario (not finished). Other paths will come later for the same reason
-Race track nearly finished
-A little more of trees. Still a lot of work to do....
-Less of mesh roads, sometime replaced by statics objets
-White lanes decals nearly finished
-Less problems of collisions with some buildings and meshes
-The most part of the objets have imposters, now. Not alls.I don't understand why some doesn't want to works. Because missing textures ??? i'm investigating. I'm always trying to improve the frame rate issues. I can to replace again some...