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Arcanox Core 5.1.0

Core libraries for Arcanox's other mods to use

  1. Fix compatibility with 0.31

    Arcanox
    - Add support for the game's built-in "Default Ignition State" setting in the hybrid system
    - Fixed bugs with hybrid system ignition level handling in recent versions of the game (e.g. hybrid system won't stay powered on)
    - Improved regen/friction brake blending logic for hybrids
    - Tweaked some general tuning parameters to make vehicles feel better while driving
    Known Issues:
    - If the default key bindings ("E" for "EV Mode" and "Shift+E" for "Charge Mode") are used, the "Charge Mode" and "EV...
  2. Minor Bugfix

    Arcanox
    Apologies that it's taken so long for this update to get submitted! I've been busy lately.

    This update fixes one bug, which was causing the hybrid system scripts to crash if the player had their "Default Gearbox Mode" set to "Arcade" in the game settings.
  3. Big update - 0.23 fixes and lots of improvements!

    Arcanox
    New Features
    • Added a "Brake Hold" function that vehicles can add, which includes automatic brake hold for "hill starts" (to prevent rollback), as well as a driver-toggleable function (activated by a configurable keybind) to hold the brakes any time the vehicle is stopped until the accelerator pedal is depressed.
    • Hybrid UI app now shows "propulsion power" instead of "battery drain/charge power" on the right-most meter. Now, "0" on the meter means "absolutely no...
  4. Fixes for 0.21

    Arcanox
    • Fix script issues for 0.21
    • Improve general engine startup and and efficiency for all hybrid vehicles
    • Fix a bug on AWD vehicles causing rear motor to fight rest of drivetrain (applying torque in the wrong direction) in some instances
  5. Add Hybrid system core libraries to this mod

    Arcanox
    This update turns the "Hybrid UI Apps" mod into a core mod for my other Hybrid mods to utilize. All hybrid system code has been moved into this shared mod so that I can update it once without necessarily needing to release updates to the other mods.

    This also allows other people to list this mod as a dependency of their own third-party hybrid mods without needing to ship copies of my hybrid system with their own mod (which always ends up causing issues).
  6. Fix background of UI app

    Arcanox
    This update is a small fix that makes the entire UI app, including the background, go invisible if a hybrid vehicle is not loaded.
  7. Big update for new hybrid system!

    Arcanox
    This new version of the UI apps mod accommodates some new changes to the hybrid system, as well as adding the following:
    • "Mode" display, which shows if the vehicle is off, or if it is in "Normal" or "EV" mode ("EV" here referring to 100% electric mode with no engine assist)
    • "EV" icon, which lights up when the vehicle is driving on battery power (regardless of if it's actually in EV mode, or if it's in Normal mode and the engine is simply off)
    • "Ready" indicator, which...
  8. Improved Hybrid UI

    Arcanox
    This update improves the appearance and behavior of the hybrid and debug UIs. The hybrid battery level (both the visual bar as well as the text) now reflects the "relative state of charge", meaning "0%" is "the minimum working battery level" but not actually a "fully depleted battery", and likewise with 100%. To see the exact/raw state-of-charge of the battery, use the Arcanox Debug app.
  9. Various minor improvements

    Arcanox
    - Various improvements to debug and hybrid UI apps
  10. eCVT Debug App

    Arcanox
    I discovered a need to visually see the gears being simulated in the eCVT hybrid transmission I wrote, so I made a very basic eCVT Debug app to show them. Don't expect the gears to line up; they just rotate at the correct proportions (but scaled down).
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