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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Adjustable Ramp 1.1

Adjustable: RGB | Length | Height | Width | Curve | Twist | more...

  1. aljowen
    Adjustable Ramp

    screenshot_2018-11-26_23-15-10.png upload_2018-11-26_23-20-21.png screenshot_2018-11-25_19-08-10.png


    With RGB!




    Epilepsy Warning
    If slow motion is enabled beyond 16x slower, the mod will begin to flicker.



    How to adjust colours
    The normal BeamNG colour adjuster will have no effect on this mod
    • Open the "Vehicle Customization" menu
    • Switch to the "Tuning" tab
    • Change the "Red"/"Green"/"Blue" sliders
    • "Animate Speed" will adjust how quickly the colour will cycle ("0" means stationary)
    • Press the "Apply" Button

    Known Issues
    There is quite a few, I must admit, however, they shouldn't impede normal operation of the ramp.
    • Mod will flicker below 16x slow motion
    • Mod will not be visible when game is paused
    • When the ramp is twisted, the black lines may appear to float above the surface
    • Always draws on top of water, even when submerged
    • Is effected by post processing effects in unintended ways
    Goosah and Nadeox1 like this.

Recent Updates

  1. Improved compatibility
  2. Fixed camera issue

Recent Reviews

  1. Multi Retro Man
    Multi Retro Man
    5/5,
    Version: 1.1
    This is exactly what I have been looking for. I was putting the standard ramp next to each other and thought it would be good if there was an adjustable one, so I did a search for one, found this and thought it's fantastic.

    Many thanks for this :)
    1. aljowen
      Author's Response
      Awesome! Stoked to hear your are enjoying it :)
  2. dragomaster08
    dragomaster08
    5/5,
    Version: 1.1
    i've seen YouTubers use this and i wanted is soo bad lol
  3. G-Farce
    G-Farce
    5/5,
    Version: 1.1
    Would love to see this genius updated
  4. BeamCarHomeTrade
    BeamCarHomeTrade
    5/5,
    Version: 1.01
    Someone,intergrate this with Asus Aura
  5. Chumpson
    Chumpson
    5/5,
    Version: 1.01
    nice! do you know what car is used in the small video of a car jumping up the ramp
    1. aljowen
      Author's Response
      Thanks, it's a car that I have been working on. It's been in a very slow development for about 3 years now. I hope to release it soonishâ„¢.

      Its called the Raven R60. Here are a few videos of varying ages containing some other variations the car. None of it is final ofc :)

      https://youtu.be/uidm0CFHIMY
      https://youtu.be/Xf_6-fxx7y8
  6. Brickturn
    Brickturn
    5/5,
    Version: 1.01
    This is good, very good
    1. aljowen
      Author's Response
      Thank you for the kind words :)
  7. ROCKGODBOSS
    ROCKGODBOSS
    5/5,
    Version: 1.01
    Very nice
    1. aljowen
      Author's Response
      Thanks :)
  8. Rodrigo1988
    Rodrigo1988
    5/5,
    Version: 1.01
    great job mate
    1. aljowen
  9. CN877
    CN877
    5/5,
    Version: 1.01
    This is an awesome mod and a great example of what BeamNG is capable of. However with something so unique and relatively untested there are bound to be a few issues. So far all I have found is it looks a little 'fuzzy' on certain angles, although I'm not sure if you can fix it due to the fact you don't actually have a texture, but only rendered coltris. Also you might want to limit some parameters as when taken to extremes the beams sometimes clip and overlap and look kinda weird. Apart from these tiny issues it's great, I hope to see more unusual inventions and contraptions in the future! :D
    1. aljowen
      Author's Response
      Thanks, I appreciate the feedback and love that you think it is awesome :)

      The fuzziness happens when the ramp is in front of the sky, rather than having terrain behind it. It would have been nice to be able to put a proper model over it, but due to how adjustable it is, there is no way to stretch a model correctly to fit it.

      For the most part the parameters are set to prevent any problems, but it is possible for issues to happen at the far extremes. I decided to allow for that rather than lock it down entirely, since it doesn't cause any actual glitches like instability, and gives the player a bit more freedom to do weird stuff :p
  10. Jono100000
    Jono100000
    4/5,
    Version: 1.01
    My mod kinda works besides some Fatal Vehicle Exception error i am getting when opening up the mod. any mods that you know of that could be conflicting with this mod?
    1. aljowen
      Author's Response
      I am not aware of any mods that cause conflicts. If you open the console in game (using the ' key), and screenshot it, then PM me the results, It might provide some useful information on where the issues are coming from.

      Thanks for letting me know :)
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