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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

1995 Ibishu Kashira (Gen 2) 3.1.2

The compact minivan that became a worldwide phenomenon!

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  1. The Long Forgotten Update

    Re:Z_IA
    moderation: car_killer - updated the mod to fix issues in the latest game version

    screenshot_2022-06-29_19-00-27.png

    Hey everyone! It's been a long time since the last update to the
    Kashira, and unfortunately, that was due to a lack of time to maintain a fan-favorite repository vehicle mod. Almost two years have passed since the last update, and a little more than 3 years since it was first made available on the repository. Time flies like an arrow, wouldn't you agree?

    In those two years, the game has been updated several times to include more features and content. However, in doing so, each major update broke some aspect of the mod. I am aware that some people have attempted to keep the Kashira spirit alive by fixing some of the issues, and I appreciate the dedication for a digital file on the internet.

    But all of this wouldn't be possible without the help of a few notable users, and they include: @a plane guy, @Bolt2407_Beamfan, and finally @baarry5444! On the behalf of the Kashira team, I'd like to thank these individuals for taking their time to address some of the main problems the Kashira has by this point.

    And so, without further delay, here is a summary of the changes implemented you will find in this update...

    - The most important change applied is the conversion to PBR materials, introduced in version 0.23. The main body has been adapted to use PBR paint materials, as is the skins. You may have seen it in the corresponding BeamNG Documentation Page, and I am happy to announce that it is now available to the public!
    - Since the game supports PBR materials, the metallic flakes materials have been removed. This results in an overall decrease in file size, from 451 MB to around 311 MB.
    - Some parts of the vehicle had broken materials and/or textures, due to recent game updates to the game. They have been addressed, with the corresponding texture files added into the main folder.
    - Thumbnails have been updated. Each and every configuration has one with the aforementioned PBR materials and fixes to reflect the current style used by official content vehicles.
    - A working digital odometer, with the code from Dummiesman. Each regional variation keeps track of their own separate mileage.
    - Engine sounds have been revised. They no longer sound buggy in the latest version of the game.
    - Engine mounts and oilpans are added. All available internal combustion engines have them.
    - A few more minor fixes here and there. It's hard to keep track of every single thing though ><

    Once again, sorry for the long delay! And as always, happy minivan-ing!

    - tweaked all skin materials
    - fixed texturecooker materials issues
    - added working odometer
    - separated glass panes into individual parts
    - added sport ECU
    - fixed console errors (again yay)
    - optimized Lua and javascript
    - fixed suspension noise
    - fixed crash to desktop (caused by GE) after spawning car
    - improved DSE logic
    - improved traction control
    - improved glass materials
    - added new anime skins
    - fixed DSE again
    - fixed no_texture
    - fixed engine bay models

    Some changes might be missing as my drive died mid-development :(
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