WIP Beta released FP T-Series Pack [PAID early access + FREE demo]

Discussion in 'Mods and Skins' started by VMFunPhysics, Dec 31, 2024.

  1. VMFunPhysics

    VMFunPhysics
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  2. VMFunPhysics

    VMFunPhysics
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    Something for the Segra also.
    screenshot_2025-02-28_10-18-16.png screenshot_2025-02-28_10-17-21.png screenshot_2025-02-28_10-19-20.png
     
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  3. DANTHEDRIFTER55

    DANTHEDRIFTER55
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    so if im not sure, when its going to be fully done, it will be for FREE
     
  4. Driftforpennies

    Driftforpennies
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  5. KenKen911

    KenKen911
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    Nov 9, 2017
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    20250602224916_1.jpg

    I don't know where to post this issue, so I'm writing it here. using the latest version 7.1.
    I've attached the trailer to the head, but the brake lights and turn signals don't work. already tried deep cleaning the cache and disabling other mods.



    2070.738|W|libbeamng.|The vehicle-specific input event "signal_L" was not defined, so gamepad smoothing, keyboard smoothing, and safe range of values is unknown. The vehicle creator should define this input event type, for example executing lua code such as 'input.state["signal_L"] = { minLimit=xxx, maxLimit=xxx, smootherKBD=..., smootherPAD=... }' during vehicle initialization (please search input.lua for more context). As safety fallback, a default definition will be used, which may or may not be suitable

    2070.738|W|libbeamng.|The vehicle-specific input event "signal_R" was not defined, so gamepad smoothing, keyboard smoothing, and safe range of values is unknown. The vehicle creator should define this input event type, for example executing lua code such as 'input.state["signal_R"] = { minLimit=xxx, maxLimit=xxx, smootherKBD=..., smootherPAD=... }' during vehicle initialization (please search input.lua for more context). As safety fallback, a default definition will be used, which may or may not be suitable
     
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