Definitely not a game issue because this parameter is not a thing in the vanilla game at all, searched in all files and it doesn't exist. And it's not even in the current Jbeam files of the mod so no idea what you are talking about tbh.
so i had a weird ass dream where you guys were adding alot more vehicles but you said you were holding out intil 0.26. the vehicles to be added next was a modern japanese version of the wentward bus. a weird wierd pigeon with tons of configurations and more but i forgot what else. --- Post updated --- you sent a teaser about a "limo" pigeon
yeah i got the exact syntax wrong, its supposed to be "clutchDisengageRPM" https://www.beamng.com/threads/0-25-discussion-thread.86447/page-25 see my post here
I looked at the points on the door. I guess the door has collision volume, but the iron sheet outside is not generated normally I don't think it's my problem. Would you like to see the error report?
i mean- i hope its just a mod causing issues because ive had no other reports of this bug from my own team or anyone else send over the error report whenever you can
Have you tried disabling all other mods apart from KJLP (as well as reloading the game), then checking if the doors appear again? Looks like there's a lot more going wrong than just the sunburst
Please test it on a different map than the CrashHard 2.0 one, which causes billions of errors because for some reason it was uploaded in EXTREMELY unfinished state
I tried it on all my maps, but it was still the same. I restarted the game and regenerated the vehicle, but the problem still exists. --- Post updated --- This map does cause other maps and material problems. But I'm used to it. --- Post updated --- I have already checked. The mod version is the latest version
It's not a game mistake, it's a map Because there are some mistakes in that picture about this map called crashhard 2.0 --- Post updated --- I have installed many mods for my games. There are some outdated and wrong mods. --- Post updated --- I have deleted some outdated mods, but the problem still exists
View attachment 922926 i know the 2022 is suppose to be a facelift or whatever but i did a headcanon --- Post updated --- --- Post updated --- --- Post updated --- [top picture] left (2nd gen = 2022) middle (1st gen facelift = 2017) right (1st gen = 2013) [bottom picture] left (1st gen = 2013) middle (1st gen facelift = 2017) right (2nd gen = 2022)
gonna post this again to see if anyone can help me this time - all of the sunburst electric motors have the same power and torque curve values in game, but in the jbeams it is normal also the powercurve is really messed up anyone can help/ (and yes, i have tried re-installing kljp but it didnt work,, and i had this issue before 0.25)
Update 0.25 made some changes to the SBR4 so all the variants with 19x11 rear wheels spawn without tires.
Great mod overall, but the gauge cluster on the Pessima 2.0 SE SR-Tecnica is a missing texture and some tires on the configs were broken by the update (mainly the on the Hirochi SBR4). I think that you should check those. Keep up the good work!
the problem i have is with the setup i have on an awd covet the rear tires blow up if you switch into reverse while revving also that the centercaps are very bendy at high speeds
this is most definitely caused my another mod if you have WBIMP or DPMP installed, uninstall it for KLJP to work properly. known issues, being patched.
Error makes SBR facelift unusable. Vehicle disabled due to exception, most likely because of the maps in the gauge cluster, console mentions "Uncaught ReferenceError: map is not defined." Error in the console repeats: TypeError: Cannot read property "tll" of undefined at onMessage (local://local/ui/modules/apps/Messages/app.js:66:19) at Scope.$broadcast (local://local/ui/lib/ext/angular/angular.js:1800:28) at Object.$window.HookManager.trigger (local://local/ui/lib/int/vueService.js:612:42) at $window.multihookUpdate (local://local/ui/lib/int/vueService.js:620:26) at <anonymous>:1:40 SBR rear wheels also don't share the same tire diameter as the more slim front wheels and are missing. This is the only car with this error. As far as I know everything else runs beautifully! Not sure if it's just a problem on my end or what.
This is an error relating to the screens inside the car, and typically appears because of an initial LUA exception. Please scroll up a bit until you see "FATAL LUA ERROR:" and post the following lines here.