My feedback is that the intercooler looks way to exposed. I don't know if this is a thing in the vehicle this is based upon, but it just looks like it is there waiting to be punchured by a rock. Also I found the drag coeficient to be quite low. The 130hp street version has no buisnes going that fast
Not the most credible source (Pinterest, of all places) but here you can see the Nomad's intercooler fan. I think it's easier to recognise in BeamNG because of the game's shading. But I do agree that it looks terrifyingly exposed.
I'm experiencing abnormal rear brake lock-up or engine braking issue after hard braking. Only happens with DCT. Other than that it's excellent fun to drive. Radiator fan is spinning against the air flow (yes I checked in slow-mo). That's the front one, the even more exposed intercooler sits under the car in front of the engine .
Thanks everyone for the feedback and bug reports. I'll prepare an update for after the holidays. I'll see if I can get the FFB to work better. The issue is that it can be quite finicky, as vibration issues that wouldn't cause problems anywhere else result in FFB vibration and impulses that make the thing unenjoyable to drive with a wheel That's "normal". It's adjusting camber by changing the length of the upper arm, which changes toe as the tie-rod doesn't change length. I'll add camber in the precompression calc for the tie-rods, as I have done on the superlite. This is probably also part of your issue with bumpsteer, as I'm not really getting any when testing it on ice with 0 camber. Keep in mind too that some slight amounts of toe changes will inherently happen in beamNG as everything is flexible.
Hi, I wanted to report a bug, when installing this mod and the mod from DaddelZeit: https://www.beamng.com/resources/unsupported-partially-outdated-daddelzeits-pack-of-stuff.16782/, the following bug occurs: . Moreover, this bug is present only on 1.6 and 2.0 liter engines. When you uninstall the DaddelZeit mod, everything falls into place.
It's a very nice vehicle to ride, I think the suspension geometry needs a little adjustment, for example, if you ride the offroad 160 at aproxximately 140kmh, release the throttle, and tap once at the left or right steering button (keyboard). it will totally spin out of control. I think it is because the lack of anti roll arms. second, it seems the chassis is weaker then the wheels and suspension arms. when driven with the front wheel on a rock, the whole chassis bends, but the steering geometry and trailing arm stay intact. also the wheel stays attached to the car (which seems a little bit unrealistic for a crash at 100+ kmh) other than the suggestions above, great car!
I find most configuration unstable even using a Wheel. Fixed most of it by reducing Rear stiffness and increasing Front. As it is now it seems too stiff on the rear causing oversteer
I agree that's part of the problem. but even on a keyboard, it should not react like that. I have a full wheel setup with triple screen also, but still difficult to drive.
Sithhy™ updated Blackpool Sandshark with a new update entry: Public 1.1 Read the rest of this update entry...
Great mod, I love it. But please, add some anti-roll bars. The faster configs are almost unusable without heavily tuning the suspension.
I really like this mod alot which is why i’d like some help please. The car is very difficult to control and steer for me (I play with controller) could someone help me on how to actually use this properly as I cannot control it at all. I can control other vehicles such as the Corse bolide just fine but this is getting on my nerves and I really wanna enjoy the vehicle. Thanks for making the mod I love the Ariel Nomad!
I found this out the first time I used the mod, it was almost undriveable (at speed). I found the big problem to be the rear suspension bumpsteers, which is normal, almost all IRS bumpsteers... It's just this one does it BACKWARDS. Cars usually Toe-in on compression, which causes the vehicle to try to straighten itself when leaning, (in the rear. It's actually better for stability if the FRONT Toes-OUT on compression) this vehicles' rear Toes-out on compression, pulling the rear out when leaning. (Vehicles lean when they turn, especially with no sway bars lol) I found even going straight if you hit a pothole, it's enough to make the thing spin out with no steering input whatsoever (Which sucks for Baja racing, lol). I have proof it Toes-out in the rear from observing the "Advanced Wheels Debug" UI App, however I'm too lazy to take/post screenshots. I meant to complain about handling and post this advice/solution a long time ago, but I'm lazy and I forgot. I think the mod is at least decent-quality otherwise, it's just no fun to drive as it fights you constantly. You CAN mititgate this problem with tuning, but never fix it. A slight geometry change can fix this. (P.S. I drive with a wheel, sure it's a ~25-year-old Sidewinder FFB, but it's a wheel. The thing is still nearly undriveable)
I guess, because this vehicle is directly stolen from a game called Car Parking Multiplayer. The models are identical after directly comparing them.
Can you give us some proof on that? This was a scratch made model by the developers of the mod, somewhat based on a real car, the Ariel Nomad. It was not stolen from anywhere. Just because they look similar, maybe even very similar, does not mean they are identical.
First of all, don’t bump and the buggy got 2022 with an Update into Car Parking Multiplayer, and Sithhy created this tread in 2020, so it’s not stolen from the game like you assume