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Yeah, I thought the wheel arches were a bit small too but it looks fine in VR. For reference, the wheels are 19", and the wheelbase is 2784mm....
Holy shit man, that surfacing is insane. Making cars look functionally curvaceous is not an easy feat but you've knocked it out of the park here....
Hey mate, don't talk shit about Gladys BereTHICClian, she is our one true lord and saviour... By having a hand in the bungled vaccine rollout,...
Your remote reservoir normals are backwards.
All the stops are out and now we're hitting My Summer Car levels of autism. The bum is nicely blocked out and the front end is getting real...
Sydney is in lockdown. I'm working from home. I've cleaned my house top to bottom. Both of my working cars are clean and serviced. Going out to...
no u edit: wait a sec i've released literally nothing of value other than actual dogshit
Bro this is insanely fresh [ATTACH] -- Between the time of my last post and today, all I did on the S13 was the side mirrors, sill panels,...
BeamNG is more CPU intensive than GPU. Before I upgraded, I was running the game totally fine at 60fps with maxed graphics on a GTX 770 paired...
You'll probably want to clean up all the excess edgeloops like those bunched up on the windows. Better to do that as you go so you aren't left...
Show wireframe
You're using subdivision surface (subsurf) which is a no-no for BeamNG flexbodies. The polygon density will be too high and cause problems from...
Nice crocs. I just wanted to get my own stuff into the game. The coding itself isn't too difficult; jbeam is more like markup than programming,...
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