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Soo I did some digging in the world editor and I found out why the AI is confused: [IMG] BeamNG's Decal Roads follow the terrain, while the...
The AI almost always crashes on bridges / tunnels that cross over / under other roads. It's as if the AI thinks it's a regular crossroads and they...
Life's a fickle witch.
there's not a lot to post about :(
I love blender. Cgboorman's tutorials are great. Keyboard shortcuts are the man. And if your computer can't even run 144p videos I would not...
Yannic, after Yannick Dalmas.
I've been checking in and out every now and then, just never really found anywhere worth posting. :P Glad I'm good to be have'd back :D
The beam and nodes system in BeamNG for one require a lot of computational power, but the most limiting factor in games, I find personally, is and...
I love "This would mean it would add a bit of realism." Cities get flooded by mega tsunamis every day ;P Other than that, yes, it would indeed be...
Massive respect for working 12 hours a day, that's seriously insane.
This looks epic! O: Nothing against rigid bodies tho
Valve time ftw
It's really all about learning all the sweet mesh modification tricks, after that you're home free.
Blender is awesome! I recently made this; [ATTACH]
No way dude, this is easy to simulate. You just find how many friction the brakes are generating, and then increase the heat on the disk from...