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It's a valve index, not running through envision
running the native linux build, no environment variables that I know of, radv, rx 6700xt, up to date monado - I had to recompile it just before...
I just wanted to give VR another try but both with Monado and SteamVR I'm always running into the following error trying to activate VR via the...
I configured monado correctly and it was working fine in xrgears. BeamNG also picked it up correctly. It just didn't render anything properly.
I literally said I tried monado
I'm running into some issues with the VR version. With SteamVR it immediately freezes on the dialog box that sais "VR support is early access ..."...
Done some digging, which sadly ended at some event that is seemingly triggered from within the game's engine. in ui/modules/options/options.js you...
Hmm I'm running into some weird input binding issues on the linux build. The game detects many buttons as different ones in the settings. E.g....
A handy trick for migrating the gamefiles automatically and the like is to symlink the beamng directory to .local/share. This is my config:...
working on wayland via xwayland that is. I doubt it would work on wayland natively. You probably don't have any xwayland support enabled/installed.
Yep attempt to index upvalue 'CMU' (a nil value)
since the latest update I'm running into some issues with being stuck on the clock screen indefinitely when enabling/disabling mods. At some point...
the guy with the automatic map converter deleted their account for some reason, so I guess you can continue with the map haha
Hey there, I'd like to use my controller's rumble so I can have an easier time finding the clutch's contact point, but all this game currently...