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In addition to Covet's post, the valve covers on the common Gavril V8 are basically a dead ringer for those on Ford's SOHC 4.6 V8 (part of the...
Try adjusting highShiftUpRPM in the engine or gearbox's vehicleController section.
That references the IRL source vehicle, a Mustang with the Coyote.
If you don't mind me asking, what else will the rework include?
I'm not an export on UI apps by any means, but it's possible that the functions for allowing the app to be properly reloaded are either improperly...
There's a keybind to reload the UI (F5 by default, but it can be rebound). That shouldn't take more than a few seconds.
Thanks for tending to the Frozen Dust finish! [ATTACH] The following Lansdale configs have their custom paints "baked into" the PC file instead...
Oh, and before I forget, would you mind labelling the bundled configs as "auxiliary" in-game so they don't appear in the vehicle selector, or use...
Thanks for the port! Any chance of adding LODs for the trackside trees and bushes to disappear from a distance (as well as stuff in the town), or...
If you open the "Powertrain Visualization" UI app, what does that look like?
Thanks for the thread! Any chance of addressing the nasty tire popper with the final outer curb at Tsukuba?
I'd suggest using a component that's tied to an expression in the base brake part. This means you don't need a separate pressureWheels section in...
I was thinking '90-'92, since facelifts usually get less time in the sun than their pre-facelift counterparts. It would also coincide with the...
I appreciate that the I-Series pre- and post-facelift configs now have proper year tags, but the following vehicles haven't yet been accounted for...
I said for JDM models, meaning the USDM ones would remain bound by regulations.