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FMOD is our audio middleware and essentially a software to connect sounds with the game engine. Most games use either FMOD or Wwise as audio...
The latch audio system was added to BeamNG.drive in the 0.28 update.
Hi! I could not reproduce this issue so far. For me, the volume slider for forced induction remains correctly set to 80. If you could provide us...
Thanks for the hint! We found the root of this issue and are working on a fix.
Thanks for the feedback! We are currently looking into generating new engine sounds ourselves, and that will probably require an overhaul of the...
I´m glad you like the improved scrape sounds! The scrape system is currently shared across all cars and there are only two sound events playing -...
As with many other sound categories, it´s all about finding that right compromise for the dragging/rubbing sounds. Our scrape system is shared...
Hi! The UI slider should control only the volume of UI sounds, certainly not any mod sounds. Good point about splitting up "UI" volume and "SFX"...
Thank you, that´s definitely some useful feedback for us and the reference videos are great too! There are a few other things we are currently...
It would be great if you could provide us with EV reference sounds, the pedestrian horns is indeed a nice feature we might want to add. I´ll...
Unfortunately, we do not support modding with FMOD yet, and it is unclear if we ever will.
In-game, we post-process the raw engine sound in various ways, for example based on how the camera is away you are from the source. With...
Hello! Thanks for bringing this to our attention. We have added the issue to our to-do list and will try to come up with a solution for the next...
Thanks for the report. Would you mind making another comparison video with one of our in-game vehicles, without any modifications? That would be...
Hello! Does this happen with a specific vehicle or with all vehicles? A video highlighting the issue would be great, so that we can reproduce and...