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The UI seems to be slightly stretched on 21:9 displays (2560x1080), causing it to appear blurry. Check the images attached to see it clearly.
The issue you’ve noticed: Switching from windowed to borderless mode, or launching in borderless mode caused the display to take up only 1/4 of my...
[IMG] It seems only vehicles (and maybe reflective materials on maps have fresnel now?) got the PBR facelift for now. Environments appear to still...
ignore
I'm pretty sure those were made within a third-party software Edit: link to thread...
They could probably allow modders to use the node editor for materials on their own maps, but I doubt they would do it. Then again, I believe it...
New post by tdev in microblogs: https://www.beamng.com/threads/flowgraph.63201/#post-1040365 Seems pretty interesting, will hopefully greatly...
Exactly what he said. Group DM with about 9 people, sending yiff to each other. I was in it, didn't get banned since I didn't send anything.
Personally I think requiring you to post your forum account to gain access to the discord would be an excellent way to prevent a lot of trolls....
I'm not a member and I can view it.
Have you checked that the tickbox has a keyframe? If it doesn't it'll keep resetting every time you play the animation.
The handle shape seems a bit off, maybe consider making the handle smaller or making the parts where it attaches to the body not converge. But...
https://www.beamng.com/threads/we-drove-off-cliffs-and-into-holes-in-our-motion-platform.52773/ This guy might be able to help.
2.8 is worth it, since Eevee either way renders faster than cycles render. Not sure about how fast compared to blender render, but it's gives a...