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[ATTACH] [ATTACH] Having fun with 45HP :) Rear bumper, hatch and doors are in.
[ATTACH] [ATTACH] [ATTACH] Body-in-White turning out quite well! Next step is gonna be the suspension bits, motor and hopefully the interior.
[MEDIA] Furthest I've ever gone in vehicle creation in my 15 years of RoR & BeamNG. Guess the car if you can :) Think of it as the 2CV's electric...
Turns out the loop wasn't working since I buried it within one of the functions of my lua file..... the loop you posted earlier worked like a...
Hi y'all, it's me again..... I'm trying to use the obj:getBeamLength() (thank you @Agent_Y) function in a lua script to log the length of a...
I'm actually using this mod right now; combined it with my own FSAE car mod and it's working 100%. I'm planning to use it to log g-force data and...
[MEDIA] Development continues on the FSAE car. The motion platform allows for a comparison on how the in-game vehicle performs VS real-life...
[ATTACH] Battery fire or smoky burnout?:p
So the beam name approach ("name":"damper_FL") seems to be a dead end. The loop doesn't seem to be able to find the damper's beam, and the cid...
I see, no wonder the LUA didn't throw out any errors when I put a random number in the cid field. I tried putting 1 just for giggles, it ran with...
Another quick question: So I'm implementing the Obj:getBeamLength(cid) function on the front left coilover of my vehicle, but I'm having...
Thanks so much, gonna give this a look
Hi y'all, So I'm trying to develop an UI app to display the displacement of a coilover in real time; a coilover is just two nodes joined together...