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[IMG] Still need to add the spinning driveshaft bits though
[IMG] I renamed the rear_chain to driveshaft_r, again identical with the pickup and semi. The powertrain system is also working flawlessly, with...
I tried renaming my powertrain and func to driveshaft_r, which is the same as the pickup and semi. Sadly it still doesn't move......
Hello, I've added a chain-driven differential to my FSAE car and defined it in the prop section of the JBEAM file. It shows up in-game properly...
[IMG][IMG] [IMG][IMG][IMG] The emperor has thrown away his new clothes. Top pic was taken last night, all the new mesh parts were added today....
SOLVED! It turns out that since the DAE file was initially made in Solidworks, the model wasn't positioned at the origin when it was imported to...
Hello, [IMG] I'm trying to use stock BeamNG wheels on my FSAE car mod, and as the title suggests, the trackwidth is correct, but their positions...
Thanks! Here's a few more random sketches..... [IMG] [IMG] [IMG] [IMG] [IMG]
The problem is solved! This post can be left up as a guide of some sort; In the same way that the brake properties are cancelled out in the...
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[IMG] One was slapped together in an afternoon to impress faculty staff, and the other is the result of 20 hours of suspension tuning, propulsion...
SOLVED! See below.... ----------------------------------- Hello, I've been working on my FSAE car for a while, and I'm currently converting it...