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In the video I posted, the path layer with the text is actually not using any of the letter decal textures you see in the browser, instead it uses...
Both suggestions do work in the world editor version and just wait to be implemented in the garage version of the tool. There's still a few issues...
Yes. You basically need a dynamicDecals directory that contains a jbeam part for the skin and a skinnable material. The material theoretically is...
As @Footage mentioned, the exported skins are basically mods. You can check out the in-game Mod Manager and remove them from there. However the...
True, the Sheriff variant doesn't work here either. Thanks for the report. The system doesn't pick the correct material while it does work for...
I assume you have hit the buttons 'Add layer' and 'Decal' in the 'New Layer' section? [ATTACH] Do you have any errors in the log?
[ATTACH] [ATTACH] [ATTACH] As mentioned earlier in this thread, the world editor tool comes with a bunch more features since it's easier to...
Thanks for the feedback. Some of these features are already implemented and do work in the world editor tool version and will be added to the...
Have you tried renaming the files that do not show up and see if they appear in one of the other categories instead? There shouldn't be a limit....
Thanks for the report. Hotkeys in fact do not work when editing a decal, I'll forward it. I'm not able to reproduce the first problem. Neither do...
There's no need to unzip/zip the game's gameengine.zip file. Just dump your files into %LocalAppData%/BeamNG.drive/0.31/art/dynamicDecals/textures...
Currently all decals in game are in png format but jpg will work just fine (no transparency data though) As @BrynCoops mentioned, all decal...
this should work in game engine lua: local vehicleObj = be:getPlayerVehicle(0) vehicleObj.color = Point4F(1,0,0,1) vehicleObj.colorPalette0 =...
In order to remove forest items you need to get the ForestData object first from which you can remove the ForestItems. Something like this would...
You got to check the CEF console next time (Ctrl + U) Regarding the problem: There's no need to inject the bngApi anymore since it's global....