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Ah gotcha, I indeed misunderstood. Unfortunately I can't reproduce with the project file you attached above. I definitely have seen it before but...
We are fully aware of that issue and it's due to the color palette map not really supporting values between 0 and 1. The values are supposed to...
Do you have any errors in the log? Are you using DirectX or Vulkan? Do you have any mods installed? Please try launching the game in safe mode...
Correct, we got to fix this. Once you added a decal (or any other layer) you can change all its properties in the inspector window. * Add a...
Thank you for the report. This is due to the different color spaces being used during the application in the shader and the output texture....
Please check in the mod manager if a mod has been created after exporting the skin. Also check if said mod is enabled.
Hey, the part and material are set up correctly. Unfortunately at this point the garage's Livery Editor tool has a restriction where the vehicle...
In the video I posted, the path layer with the text is actually not using any of the letter decal textures you see in the browser, instead it uses...
Both suggestions do work in the world editor version and just wait to be implemented in the garage version of the tool. There's still a few issues...
Yes. You basically need a dynamicDecals directory that contains a jbeam part for the skin and a skinnable material. The material theoretically is...
As @Footage mentioned, the exported skins are basically mods. You can check out the in-game Mod Manager and remove them from there. However the...
True, the Sheriff variant doesn't work here either. Thanks for the report. The system doesn't pick the correct material while it does work for...
I assume you have hit the buttons 'Add layer' and 'Decal' in the 'New Layer' section? [ATTACH] Do you have any errors in the log?
[ATTACH] [ATTACH] [ATTACH] As mentioned earlier in this thread, the world editor tool comes with a bunch more features since it's easier to...
Thanks for the feedback. Some of these features are already implemented and do work in the world editor tool version and will be added to the...