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We never did any improvement in our shadows, after finish Vk we should do a quick review of the state and find easy improvements for the shadow...
Finish Vulkan is the main priority :) I have curiosity on implement some of the temporal upscalers and see how they will run in our game, but we...
Hotfix 0.25.2 Released https://store.steampowered.com/news/app/284160/view/5596300301865345059
You should never use PNGs textures on the materials. Uncompressed formats are x4/x8 times bigger in the GPU compared with DDS/BC. At this point we...
Is an old issue, and not easy to solve. Sorting transparent meshes are always a complex and dont have a proper way to do it 100% correct. Is in...
Never do that, Steam will delete everything on next BeamNG update :(
I tried to reproduce the crash in our AMD computer and i cant, not sure if we are missing some important step to reproduce the issue. We are...
We have no plans to use it for material declaration.
Hey :) As i wrote before, enable the old HDR never was a problem, the real issue is all our content and mods will looks too different. I will...
wow, that is clearly not normal :( I will try to reproduce the issue here and try to understand what is happening. Do you see any difference on...
Yep is a know issue :P HDR was broken some years ago, but no one realized until was a bit too late. Fix it will make all the content look...
Is already fixed in our internal version. Will be included in next update Thx for the report :)
We fixed the issue internally. Will be included in next hotfix. Thx for the report :)
We cant reproduce the issue internally. Can you plz provide some explicit steps to reproduce the crash? Will be very helpful is you can provide...
We are not really sure about the issue. In our internal tests serialization of "distanceFade" works properly. Will be very helpful if anyone can...