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I think we could really use a light duty Japanese make truck. What about a cross between an early 2000's Nissan Frontier and an early 2000's...
The video and title should be self-explanatory.
Update on trying to use Forza: It does not simulate steering ratios of different vehicles, all vehicles, regardless of homologation or type, seem...
Given Project Cars 2 and Forza 7 both have some selection of regular street cars, I can see about trying to record what my lock-to-lock is with...
The only way I feel I could properly convey my issue, would be to record me turning the wheels lock to lock in various IRL vehicles, and compare...
This is intentional/deliberate on my part, as a countermeasure to the issue I'm trying to convey in this post. I understand that the vehicles may...
Oh! I was completely misremembering my settings, I am using 1:1 hybrid but for some reason, I suppose my memory decided that 1:N was theboption...
I am aware of how 1:N (1:1 hybrid) works compared to 1:1, when you reach half the lock of your wheel, it accelerates the input in order to reach...
I have been doing more testing regarding this issue, and it is still very much present as of my testing on the latest version of BeamNG.Drive. I...
Yes, I messed with every available option in the Dynamic Reflections category. There is an obvious quality difference going from 0-1, but decal...
Dynamic Reflections don't seem to properly show various objects in the world, while showing others just fine. Examples: Decal roads (all...
I had some texture issues (missing road textures in my case) that were only fixed by completely wiping my BeamNG.Drive folder in documents, cache...
You may want to check your bindings. Make sure that you haven't bound the trigger to "steer left" as well as whatever else you've bound it to,...