Justy4WDTURBO's Recent Activity

  1. Justy4WDTURBO replied to the thread Community, Communication, and Controlling the Chaos.

    Congratulations OP, you finally learnt what happens when you let kids run amok on a forum. I'm all but certain this already is a rule....

    May 24, 2020 at 9:51 PM
  2. Justy4WDTURBO posted a new thread.

    Dynamic idle speeds

    Most cars have a idle speed that's higher when the engine is cold, so why not implement this too in Beam?

    Forum: Ideas and Suggestions

    May 23, 2020 at 9:25 PM
  3. Justy4WDTURBO replied to the thread WIP SKODA Octavia 1U (1996 - 2004).

    Yaay! Octavia Scout version in the pipeline too I hope?

    May 23, 2020 at 8:34 PM
  4. Justy4WDTURBO replied to the thread 12 - 40 CPU cores for BeamNG! (Massive market server dump).

    Then there's the fact that ~10 year old server shit like Nehalem/Westmere Xeons eat power like no tomorrow and have awful IPC compared...

    May 22, 2020 at 5:33 PM
  5. Justy4WDTURBO replied to the thread 12 - 40 CPU cores for BeamNG! (Massive market server dump).

    Buying server stuff in 2020 is retarded when you got Ryzen. So unless you can get a Xeon and board really cheap, don't bother.

    May 22, 2020 at 2:53 PM
  6. Justy4WDTURBO replied to the thread The Missing Foundation - The Importance of Gameplay in BeamNG.drive.

    lol 4get it, Volvo has a policy that they do not show their vehicles being involved in crashes for their commercials. Or so I heard,...

    May 22, 2020 at 2:49 PM
  7. Justy4WDTURBO replied to the thread Released WBIMP.

    So a bit like the Subaru Rex? Cool.

    May 22, 2020 at 10:39 AM
  8. Justy4WDTURBO replied to the thread Released WBIMP.

    Even a year later I still would love a animated drivetrain.

    May 22, 2020 at 10:37 AM
  9. Justy4WDTURBO replied to the thread Released WBIMP.

    wot EDIT: Oh, it's that kei car version of the Covet. Looks cool! I assume AWD will be a thing?

    May 22, 2020 at 10:30 AM
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