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Here is a collection of a few simple bugfixes and additional content. Some of the issues have existed for several years. Version 1.0: Bruckell...
A little bit of overclocking and a whole lot of luck got me this run. 664.792 on a 3950X.
The wheels and trucks could use some tweaking. They seem to slightly hinder FPS when colliding with the ground (only by a few FPS, can be measured...
That does lower power, but not by a lot. If you get close to 50 horsepower, the engine becomes too weak to run, or even be put under a load. Also,...
Would reworking some of the engines to make less power be possible? Making a 50-horsepower 3-cylinder or 140-horsepower smog-era V8 is impossible....
Would it be possible to make the dragging/rubbing sounds more dynamic? There seems to be a lack of pitch, frequency and volume variation - An...
I get this isn't every vehicle in the world, but my family's F-150's radiator fans are much louder than the engine itself, mostly because of how...
Engine thermal/cooling behavior. The engine thermal simulation in BeamNG has always seemed sort of off to me. Some things could just use a small...
Sorry about getting the few mixed-up, I was wondering if that was the case, since "Boost gauge" isn't very specific. As for turbo lag, it's...
Edit: I'm a dummy who didn't realize I already made a similar post. My bad. At least I have more to add in this one. (Sorry in advance for the...
In response to the wheel offset, I know it's possible to already change the hub offset, but quite often, it's not enough. You can have rear wheels...
This is just a list of a few things I'd really appreciate being added to the game, some of which I'd assume are fairly easy to implement (others,...