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So I have a flat terrain mesh I've imported into BeamNG but it's giving me a very bizarre problem. Basically, what happens is no matter what I...
[MEDIA] That tutorial should give you a basic understanding of the underlying fundamentals of exporting a mesh from Blender and then getting it...
To get the core buildings, terrain and road vectors, I use Blender with the Blender-OSM Plugin from here (Premium version) -...
The clipping thing was something I had to add. Reason being is that in the air, the z-clip would cause the runways/roads to flicker like crazy. I...
Thanks. I have the belief that full 1:1 scale cities using real road networks/building placements along with having airports for planes are well...
What you see here is a full scale map of the San Francisco bay region made using Open Street Map data. Every building and road you see represents...
Won't happen until map extraction tools appear. (ALA Driver 2)
I'd do all the Driv3r maps one after the other if I had the extraction tools to do it with. There's no tools right now other than a model...
Saw a couple of threads asking if this was possible so i thought I'd try it. Location is Kings Cross London: [IMG] [IMG] [IMG] [IMG] [IMG]...
I'd do the Driv3r maps on the spot if I could get a tool to rip the maps out in their entirety (ALA Driver 2). I did a rough proof of concept of...
FPS is butter smooth here. (Running on Core i7 980x with GTX Titan X)
An enhanced version of Driver 2's Las Vegas arrives to BeamNG! [IMG][IMG][IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] Features: 1) Many...