Separate names with a comma.
Honestly, I don't understand what that quite means, but I'm glad for you that you got it sorted!
Can you explain in more detail. Your post gets a bit confusing. I appreciate it might be a language thing. If you're painting terrain texture of...
It'll be in the old folders from the previous version. --- Post updated --- Each new version creates a new directory. 0.35, 0.36 etc. just find...
There's a setting in the level info for time of day (I think). You enter a number. Not sure exactly of the details. It's something like between...
I just used excel if I'm honest. It was very much a bodge on my part. Used GIMP for the image stuff. Files are all in the map folder. It's in...
If it happens again, there is a button to restore default windows in the menu. Can't remember what it is called. Default layout, possibly.
I have managed this before. Through a complicated process... Basically took the road decals file, pulled the coordinates out and plotted them on...
You mean everything in the map? Or all the windows?
Sorry to hear that, Joe. Sounds like he was a great dad. I'm still bowled over by the progress you've made already with this. Such quality. As...
Did it work?
I'd guess visible trees is your issue. Only because my Somerset map has tree issues with the FPS. Plus they switch to different models at...
Are the road decals? I have a feeling you have to slightly move one node on each one and they jump back to the terrain. May be wrong here.
Export the terrain, with the alphas. Load the heightmap into gimp or Photoshop. Then reduce the range of the greyscale, so you're not maxing out...
So sorry man, life... Work, kids, dadmin. All stops me doing anything with Beamng. Haven't even installed the last update yet. I hope you've...
Is your aim primarily for it to look good, or to replicate the level on stuntman? Might be slightly different approaches is all. The overlay...